[GS] Do Religious Buildings Need Buff?

^exactly. Religious is easiest to theme, and fairly early depending on who you get after Mikey/Donny. As I said earlier, domination with Russia can utilize the Cathedrals best since you’re gaining the points from the Lavra and TSs aren’t needed all that much for that victory condition. With choral music and a cathedral, that’s 9 culture per turn from a holy site. Not bad.

Yeah, it can definitely work as Russia. (Though I tend to prefer reliquaries + beeline Mt St Michel + mosques to get full value out of those apostles + use TS/Great people as culture rush helpers)
 
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Yeah, it can definitely work as Russia. (Though I tend to prefer reliquaries + beeline Mt St Michel + mosques to get full value out of those apostles + use TS/Great people as culture rush helpers)

Reliquaries, St Michel, and mosques sounds amazing for a culture game. I still need to try a reliquaries game. Russia is great culturally without it but I want a sub 150 if I can.
 
Reliquaries, St Michel, and mosques sounds amazing for a culture game. I still need to try a reliquaries game. Russia is great culturally without it but I want a sub 150 if I can.

Yeah, it's very fun. Though any failure at getting St Michel screws things up xD So Choral music is probably safer.
Though in that case, I wonder whether the Wat is better than the Cathedrals.
Assuming those great people would otherwise be sleeping, Cathedrals means +3culture +3tourism.
On the other side, Wat is +2 science. If you re already earning 7 culture, which one is more valuable according to you? (I really dont know)
 
Yeah, it's very fun. Though any failure at getting St Michel screws things up xD So Choral music is probably safer.
Though in that case, I wonder whether the Wat is better than the Cathedrals.
Assuming those great people would otherwise be sleeping, Cathedrals means +3culture +3tourism.
On the other side, Wat is +2 science. If you re already earning 7 culture, which one is more valuable according to you? (I really dont know)

It really depends. Cathedral only makes sense to me for Russian Dom since TSs are very limited and the museums aren't a top priority, whereas in a culture/science game those are going up much, much quicker. Therefore the Wat makes more sense for Culture/Science games.

However, the Stupa may yet be a better overall building than the Wat for science yields as long as it pushes you to the +1/+3 amenity threshold in each city. Getting +5% science from from the Stupa can be worth 2 or more science (of course that can vary) - as well as buff the other yields from being happy/ecstatic. And I agree, choral music is definitely safer and always available on standard maps in my experience, even if I'm last to my religion. I'll mess around with beelining Mont St Michel and chopping it out. It's probably very gettable (I haven't built it in 1600+ hours lol). Should be fun.
 
I love T3 religion buildings - the AI always prioritizes them when picking beliefs allowing me first pick at everything else. :)

Agreed that mosques are good. I think the food building can have its uses as well.
 
+2 housing from Religious Settlements seems useful. Combined with River Goddess you potentially get +3 housing. Allows one to delay housing infrastructure or even reach 10 pop without an aqueduct, neighborhood, or dam spending time on more productive things.

With both if the above, then a city on a river with a HS with shrine, temple, and granary already puts you at 11 housing. You just need 1 more housing for 100% growth rate to 10 pop. Very easy to get via tile improvements or a campus, harbor, or encampment.

@PotatoMcWhiskey used this strategy to good effect in his nuclear Ghandi game.
 
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I never choose a religious building belief unless I'm Arabia. The religious building seems too bad. You hardly get any return from it.

190 production, or 380 faith cost, for 4 faith per turn (3+1 from excess GP point), and 2 science/food/production/faith, or 1 amenity/housing/slot? All of these seem uninteresting. Especially when you don't get era score, nor eurekas or inspirations, from completing the Holy Site buildings as other districts do.

It seems that I never build nor faith purchase any of such things.

Shall we make them better? For example, make Choral Music & Feed the World applies to Religious Buildings? Or let religious buildings provide +1 faith to all unimproved wood and rainforest tiles in city? Or let religious buildings provide +50% religious pressure?

I do actually construct Faith buildings in most of my games, but I still agree with what you're saying. One thing I'd like them to do is to generate Great Theologian points.......like they have in JFD's Rule With Faith mod. Boosting existing bonuses & adding extra bonuses is also a great idea. One thing I'd be interested to see, especially if they give us a way to have Great Musicians earlier, is to actually have religious buildings be a place where we can store, & possibly even theme, Great Works of Music.
 
They do seem too weak for their cost. I only build them if Arabia is in the game except Mosque for RV though on easier difficulty that Apostle use is probably a waste.

I always thought it would be cool if Apostles could gain a “church builder” promotion that lets them use a charge to construct the building.
 
Really?...With Cathedrals you lose the theme bonus...And they can only contain religious art. (Which is the most common early-mid game = > Not so hard to get themed museums)
Would perhaps make sense for them to get automatic theming with the religious art, since the building itself is religious.
 
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