Xiao Xiong
Prince
- Joined
- Oct 15, 2009
- Messages
- 480
My settler just spawned and there is a barbarian at the gates. I select a tile further away from the city, to move him to safety, thinking he will take the obvious route. Of course, he always chooses an alternate route, that I hadn't considered, that involves running up to a barb and becoming dinner.
The game would be a lot more playable if, when two possible routes were available to reach a destination tile, if the safest route were chosen. You would think that in real life settlers, given any choice, would prefer self preservation over running into the arms of death.
This is the one thing that either causes me to rage quit out of my games, or else rewind and replay every move exactly the same way, but with a less brain dead path for my guy.
I mean if I'm out dangerously exploring with my settler and he runs into a barb--ok, fair is fair. I am talking about when the barb is clearly visible, you give the settler a move-to a few tiles away, he can go left to safety, or right into the arms of the barb, and he always seems to choose going right. Even more infuriating is when because of a mountain + friendly unit blocking his path instead of asking you what to do, he reverses course and runs straight towards the barb in some crazy plan of going "around" the path temporarily blocked by another unit (a problem that could be solved by.. moving the other unit!).
The game would be a lot more playable if, when two possible routes were available to reach a destination tile, if the safest route were chosen. You would think that in real life settlers, given any choice, would prefer self preservation over running into the arms of death.
This is the one thing that either causes me to rage quit out of my games, or else rewind and replay every move exactly the same way, but with a less brain dead path for my guy.
I mean if I'm out dangerously exploring with my settler and he runs into a barb--ok, fair is fair. I am talking about when the barb is clearly visible, you give the settler a move-to a few tiles away, he can go left to safety, or right into the arms of the barb, and he always seems to choose going right. Even more infuriating is when because of a mountain + friendly unit blocking his path instead of asking you what to do, he reverses course and runs straight towards the barb in some crazy plan of going "around" the path temporarily blocked by another unit (a problem that could be solved by.. moving the other unit!).