Do you capture or raze cities?

I almost always capture cities unless I expect them to be useless or nearly useless. I like an expansive empire. :D
 
You're forgetting just bombing the stuffing out of said city with artillery, bombers, whatever works for you. Pretty soon you have a one pop city.
 
depends
normally I capture, but on my current game I razed a few early in the war due to the civ I was fighting having a decent number of attack units and I had few spare garison units to move into cities after capturing and I needed to keep my military mobile, but once I took out most of their offense I went back to capturing
 
I only raze in time of knights. Before I have enough culture, after I bomb and there's only 1 resister. And even then I rarely raze.
 
Border cities which are one tile away from my city get razed, except if they have wonders. Cities which have access to a luxury or a resource get captured, no matter what. Cities with Wonders get captured, except if the wonder is obsolete. Capital Cities are always captured, because I get a kick out of having Kyoto, Washington, Delhi, Zimbabwe, Babylon, Paris, London and such all in my civ.
 
If the city is worth something, I'll keep it. If its not, I'll set it alight and run with the gold. It can depend on who I am playing with, like the Mongols for example. I always conduct lightning raids in the aim of wasting cities and taking the loot with me. A malicous streak comes out of nowhere playing as the Golden Hordes :aargh:
 
Rep or Attitude Hits?
Does it help reduce/eliminate the attitude hit if you accept the new city you've taken, then abandon it instead of razing it? If that is so, then do you need to wait a while or can you do it immediately?

I've been holding cities taken in my current game to use as advance bases for further attack and one turn unit healing (have Sun Tsu's AoW). Abandoning the ones in the rear that don't fit my ring city structure and rebuilding as I go along.
 
Adjust said:
Does it help reduce/eliminate the attitude hit if you accept the new city you've taken, then abandon it instead of razing it? If that is so, then do you need to wait a while or can you do it immediately?
If you abandon it immediately, you will get the attitude hit. The majority of citizens must be native in order not to get the attitude hit.
 
A. Capture + Abandon hurts attitude.
B. Razing hurts attitude.
C. Razing does NOT hurt reputation.
 
Pentium said:
It's good if you're behind in techs. You will get some of them for a city.
afaik, any deal which involves, among anything else, one city on one side and something else on the other, will be refused by the AI (in C3C).

for example, if you ask:
Peace + whatever + City
for
Peace + whatever or Peace + City
they will refuse, i think.

what would work would be:
Peace + whatever + City
for
Peace
when they are really desperate for Peace ^^

EDIT: aw, didn't see that i answered to such an old post =D anyway, it can be useful so i'll leave it.

still, i have a question: what is the difference between attitude and reputation exactly ? what influence both (apart from razing) ? and how much do breaking treaties etc influence your rep (is it a scale or a whole, and if it's a scale, how much is each kind of break worth) ?
 
Attitude = What other civs think of you. (Furious, Annoyed, Cautious, Polite, Gracious)

Reputation = The willingness of other civs to engage in per-turn deals with you
 
Percy said:
still, i have a question: what is the difference between attitude and reputation exactly ? what influence both (apart from razing) ? and how much do breaking treaties etc influence your rep (is it a scale or a whole, and if it's a scale, how much is each kind of break worth) ?
Here's what influences attitude: AI attitude

Basically if any deal where your partner is receiving something per-turn (there are exceptions) is broken and it's not your partner's fault, it harms your rep. Breaking a deal wholly ruins rep, although some broken deals only harm some deal-making possibilities (for example, I don't believe breaking a MA will prevent you from signing ROPs).
 
If it has a low population seize it.If it has a medium like 6,7,8 raze because theyare not worth taking over take large city with few because if they do flip nothing much will damage your empire
 
I tend to decide on capturing or razing based on how far the city is from the rest of my empire. Then I send the captured population (workers) back to safety with an escort. Although I have to be careful about integrating foreign nationals into my cities, especially when I'm still at war with their mother nation, if I spread them out evenly enough it will help me lever a little bit more production and I'll be less likely to go over the optimal number of cities.

Other decent uses for those captured workers if you don't need them back home..... build an airfield on the enemy continent so your helicopters can rebase to them with foot soldiers on board. These won't necessarily be as powerful as your armoured units, but can be good in a pinch until you can get another transport laden with reinforcements over there. The airfield can also help you put air units closer to potential targets. Airfields also have no maintenance cost except for those units you use to garrison it. You can also use captured workers to build outposts and radar towers.
 
Some people are saying that you should not garrison captured flip-potential cities. How do you protect them? Do you only apply that when said city is quite a bit behind the front line?
 
Capture! Even if the city I take is obviously at a high risk of flipping, I'll still take it, because I might be able to rush a Barracks or Airport or something else useful to a military operation. If it flips, I retake and then RAZE IT. I'd have lost a few units, but it rarely flips on me and it's usually worth the risk to rush an airport in the middle of AI territory! Of course, if the AI put the city in a crappy location and I think I could position it on another tile nearby, I'll capture it, use it for a Settler, abandon it, and settle on the better tile to get a better radius, even if it's just 1 or 2 over.
 
When Nationalism comes, I usually can afford having 20-30 drafted rifles, for figting resistance in cities and preventing flips. So, I try to hold them if location suites my city building plan.
 
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