Why do you want more citizens? In order to work food?
Why does that matter? If as you say, growth at this point is basically pointless....than why are we further penalizing it? If working specialists would get me more in the long run (not total yields but more important yields)....than the work is done. Why have another subsystem on top that just kicks you when your down?
I could understand if growth was so powerful we needed to corral it at every turn....but you have admitted its pretty weak at this point.
If people want to focus on growth, and growth isn't powerful, than why take the effort of further punishing it.
CrazyG's point about the updated system is valid, and ultimately I don't think this argument changes the plans for the new system. I engage in the debate more because this has been a long standing discussion around what the point of happiness is.
My point remains that unhappiness should be the tool that curbs abuses, it shouldn't be kicking someone when they are down. If a person is naked expanding everywhere, yeah that should be curbed. If people are warring without end, yeah that should be curbed. But trying to punish growth...when growth isn't all that strong a strat to begin with by everyone in this debate's admission....I mean what's the point of that? If someone is already playing "badly"....well then they aren't going to have good yields and they will lose....so again, what is the point of further punishing that?
This is ultimately why I think vanilla's system is in many ways superior to what we have now. At the end of the day, that system does EXACTLY what it means to. It provides a cost to expansion, and it provides a cost to growth (which is MUCH stronger in vanilla than in VP because pop = science). You want those things, you pay your fee. I know EXACTLy what my fee is, and EXACTLY how much building X will pay that fee. And then once you pay your fee, you go on your way. The only thing vanilla messed up was making those sources limited, meaning that you could hit points where you have NO way to further improve happiness. The public works was the perfect fix. I do think VP improved things with the addition of isolation, pillaging fees, and an improved war weariness, but the rest...eh I still question it.