Hi all,
I like my large Civilization games. 18+ civs, huge maps etc. But when ever the game gets too large, I get this "Memory Allocation Error" when saving the game. This means that the save game is corrupt, and attempting to load it is futile. And it seems I'm not alone.
So if you play 10 turns of the game, and then save it, get the error (which occurs about 50% of the time), you've lost all those 10 turns. Meaning you've just wasted your time.
I've been led to believe from other members of the community that this error has nothing to do with your hardware or PC setup. If you're playing a large game, it not a matter of "if" you get the error, but rather "when" you get the error. Once the game save file gets to a certain size, the error will start occurring. (for me it was when the save file got to about 1800KB)
I've had this problem when playing Civ 4 on 3 different PC's, in pretty much all the large games I've attempted playing. The error occurs in all versions of the game, from the unpatched Civ4 to the fully patched Warlords. In other words, the problem has existed since the game was released, and since then, several patches and an expansion have been released too. So if the problem has been around this long, then why hasn't Firaxis fixed it??? That's what I want to know...
A comment from a Civ 4 tech support moderator has me believe that Firaxis does not know about this problem, despite the fact that many people have had experienced it, and complained about it.
So what I would like to do is to get the Civ community to tell Firaxis that the problem is real, and post in the thread in the Troubleshooting forum (link below). From what I've seen on just this forum, I've very much NOT alone in experiencing this problem. I would like to see it fixed with patch, or at the very least, fixed in the next expansion pack, 'Beyond the Sword'.
The link is http://forums.civfanatics.com/showthread.php?p=5364836#post5364836
You may have experienced this in normal game play once ending a turn, but it is very likely caused from the 'Autosaving' that occurs at the end of the AI's turns.
Regards,
Snoochems
I like my large Civilization games. 18+ civs, huge maps etc. But when ever the game gets too large, I get this "Memory Allocation Error" when saving the game. This means that the save game is corrupt, and attempting to load it is futile. And it seems I'm not alone.
So if you play 10 turns of the game, and then save it, get the error (which occurs about 50% of the time), you've lost all those 10 turns. Meaning you've just wasted your time.
I've been led to believe from other members of the community that this error has nothing to do with your hardware or PC setup. If you're playing a large game, it not a matter of "if" you get the error, but rather "when" you get the error. Once the game save file gets to a certain size, the error will start occurring. (for me it was when the save file got to about 1800KB)
I've had this problem when playing Civ 4 on 3 different PC's, in pretty much all the large games I've attempted playing. The error occurs in all versions of the game, from the unpatched Civ4 to the fully patched Warlords. In other words, the problem has existed since the game was released, and since then, several patches and an expansion have been released too. So if the problem has been around this long, then why hasn't Firaxis fixed it??? That's what I want to know...
A comment from a Civ 4 tech support moderator has me believe that Firaxis does not know about this problem, despite the fact that many people have had experienced it, and complained about it.
So what I would like to do is to get the Civ community to tell Firaxis that the problem is real, and post in the thread in the Troubleshooting forum (link below). From what I've seen on just this forum, I've very much NOT alone in experiencing this problem. I would like to see it fixed with patch, or at the very least, fixed in the next expansion pack, 'Beyond the Sword'.
The link is http://forums.civfanatics.com/showthread.php?p=5364836#post5364836
You may have experienced this in normal game play once ending a turn, but it is very likely caused from the 'Autosaving' that occurs at the end of the AI's turns.
Regards,
Snoochems