Commander Bello
Say No 2 Net Validations
Originally posted by Qpdaj
[...]
Seafaring starts on the coast (duh).
Industrius starts surrounded by lots of hills and forests.
Agricultural starts with lots of grassland and floodplains.
Commercial starts near lots of rivers / luxories.
Scientific starts pretty issolated from other civs.
Militaristic starts surrounded by other civs.
Religious starts near, um, lots of Mountains and Volcanos?
[..]
Also, for all civs, they should start near whatever resorces they need to build their UU. If their UU requires less than two resources, they should get other resources.
Sorry, I don't like those ideas, although for seafaring it is already in the game.
But, I think it would cause massive revision of the internal map editor and would slow down the process of map creation. Well, this would only happen at the beginning of the game, of course.
But, it would weaken certain civs considerably. For example, the Germans. As being militaristic, they would be surrounded by many other civs. Any other militaristic civ would be somewhere in there neighbourhood, automatically. But, the Germans are one of those civs who have a very late UU. So, they would just be moved to the bottom of the list of desirable civs. Most probably, they would almost everytime have to meet the Romans, for instance.
Commercial civs would "reserve" the starting locations at rivers for themselves and would almost automatically become science leaders.
And so on...
It would make for a very deterministic start of the game, thus minimizing the diversity of game starts.
By that, it would limit the chance to develop individual, own evolution of the civilisation, one has chosen.
And, it is almost nothing else than Civ3, conceptually.
Much more would I like the idea to have your individual path you follow in a given game influence your traits.
This way, maybe the Germans wouldn't be always militaristic. Or the Mongols would become religious and seafaring. The English could become a farmer's nation...
This would make every game being an individual one. Currently, some settings are almost given as soon as you have chosen your nation (or have accepted, what the game offered you).
[edit] And it would cause the need for much more ressources, since all civs with the need for iron would just block it for others, since those would have much longer ways to it. So, any unit with the need for it would become almost unobtainable for those nations. The French and the Russians would almost block the access to saltpeter, the Romans the one to iron and so on...