Originally posted by Oda Nobunaga
Eddy - you don't get it do you?
I know it *can* be done, but if it is done, it will be in a counter-intuitive way. It's NOT ovious which squares do what in a hexagon system. Oh, people would eventually get used to it I suppose, but unlike a straight up conventional square system, it's not easy to do and remember, and it's not something people can remind themselves off with a simple glance at the keyboard or screen.
In other words : with the sole benefits of hexes being that you get easier distance calculations for those dedicated players who want to make them (not that they are hard to make in the present game - each diagonal move count for 1, each horizontal or vertical move count for 1.5), there is simply no reason to abandon a very simple keyboard control system for a more complex one.
Other, that is, than the desire from wargames lovers to have Civ looks more like one of their own games, which it is not, should not be and hopefully will never be - civilization is much more than a war game, and cannot go joking around with a more complex movement system when it brings little to the game, instead of adding depths to things that matter (combat, cities, diplomacy, etc - not something as inane as units movements).
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My vote goes for hexagons. You can not sit there and tell me that learning the 6 keys required to move your troops around would be 'so hard' that you would be *that* set against it. Come now, certainly your not aged to the point that change scares you.
I think a hex system would be for the best. I also think they should incorporate AC more into Civ. The unit creation, the 3D maps, the detailed tech trees, etc. There were some good ideas in that game that could be refined and incorporated into Civ, if AC is in the trash for a while, might as well save the good parts.
-E