Teturkhan,
Don't let those words "Haunt" you as much as they should steer you to understand what the game does.
Civ3 is not a very good choice of a game engine to replicate things that you think you know about. Replaying the civil war or venting your spleen in the Arab Israeli war will be disappointing in this game engine because the AI opponents just won't play the game the way you think they should if your ignore what the game does.
Big world maps that demonstrate your infinite knowledge of world geography might satisfy an itch for one or two experiences, but after that, most players will grasp that the excitement in the game comes from world domination in sequence of strategic plays that do not always rely on knowing where all the land is and where all the people are. Compare these choices to the excitement of being Lewis and Clark vs the excitement of being a Map Clerk in the offices of National Geographic Magazine.
There are terrain balance issues in the forced examples of real world maps where you really just take each square of the map and assign it a number somewhere between 1 and 15 to represent the terrain features. A rocky mountainous Japan is virtually unplayable in this game because of the terrain type limitations on a "real world" map when what you would like from a game play standpoint is to create challenging and exciting opponents. A Saudi Arabia civ on a real world map would be virtually worthless in civ3 and there are numerous other examples of terrain matching combinations that would just turn civs into tiny festering pimples on the map. After you play, this set of examples once or twice, then it sort of loses any excitement. With fixed allocations of good and bad terrain, some of the civs are always winners and others are always losers.
Even when you play a world map starting in the black fog, it takes away one of the most important and exciting phases of the game if you want to play any of the early contest elements.
Ultimately, big real world maps have at least three strikes against them when you consider how they fit in with the way the game works. This doesn't mean most people will not play at least one or two games on a world map just to exercise a test of their familiarity factors. It does mean that most people will not play games over, and over, and over again on a world map, particularly a huge world map, because it will just be tedious and like a big slow broken record.
"Killed the Isrealis in the desert ...."
"The Japanese faded and died in the rocks ..."
(sing the refrain)
"The Russians and China are huge and kicking our butts, Oh my!! ..."
"Babylon, Persia, Greek, and the Turks are fighting again ..."
(sing the refrain)
Enjoy
