NP300
Prince
player1 fanatic said:Well, I hope that arillery system gets changed, since as it is, it is impossible to get losses in artillery exempt if enemy units capture your position. You could not even bombard enemy artillery.
SMAC did this part well.
When you bombard tile with enemy artillery, then it's resolved as "regular" unit combat.
I think they should make artillery give diminishing returns. That is, you may have a 1/2 chance of scoring a hit on the first try, on the second try a 1/4 in chance, on the third a 1/8 chance and so forth. It is unrealistic and unfun how the human players use artillery to redline all the enemy defenders and then just waltz in. In real-life artillery and bombardment give diminishng returns. There was a case in a WWI battle where the Allies lobbed more artillery shells per area of terrirotry than ever in history (before or since), and yet, when the Allies came in the Germans were still there fiercely defending the territory. They certainly weren't "redlined".