Do you raze conquered cities?

DO you raze conquered cities?

  • NO, why should I?

    Votes: 28 32.2%
  • YES, why not?

    Votes: 9 10.3%
  • Sometimes.

    Votes: 50 57.5%

  • Total voters
    87
Tomoyo said:
That's about one of the best situations to keep the city! Virtually no chance of flips... Also, a city is a city. Culture takes too long.

Yes, if the AI built a city there, it's probably sitting next to some as yet undiscovered resource, oil most likely.

Of course, it could be just because they're stupid :).
 
When i raze the cities the AI just rebuilds there, it doesn't matter how useless the city will be. It is really annoying because even if I keep the captured cities, they are useless to me as well. :mad:
 
I raze every city I capture ... unless its my own city I'm recapturing. The only exception is to keep wonders, I might consider sparing the city, depending on the wonder and the likelihood of flipping and so on.

Reasons:

(1) Flipping.

(2) Garrisons. I don't need to garrison the town, I just continue my advance. Usually I have settlers and reinforcements coming in behind, these take the land quickly so the AI cannot re-settle it.

(3) Borders. If the enemy retakes the city, he will get 2 or 3 spaces border back, opposed to 1 space border if he rebuilds it or takes one I've built in the location. Sometimes this poses serious problems.

(4) Slaves. They can join cities in my interior or be used in trade if I don't need them.

(5) Sadism.

(6) If I attack and end up getting pushed back, at least I've done some permanent damage.
 
I usually raze captured cities except in cases of wonders. The headaches I get from resistance and rebellion are not the worth the cost (read: time and effort) to pacify them.

I usually follow my attacking forces with a second phalanx of units that include settlers and workers (building roads). That way I get to expand and provide safe places for wounded troops to heal, not to mention, new focal points to attack from. I'd much rather start out with a new city and rush-build barracks, et al then having to endure turns upon turns of getting a captured city functioning and useful.

Not to mention, the AI has really sucky city placement at times.
 
I never do, just in case there's a wonder in the city.
How do you guys know if there is a wonder or not? You send a spy in to check it out? Or is there another way? You'd think that if they are Wonders, it'd be common knowledge where they are located.
The last city I captured had JS Bach and the Sistine Chapel. That was a nice surprise.

[edit: I found it. F7 brings up the Wonder screen.]
 
War is not random, it must be planned.

Before you commit to battle, you should at least know something about the enemy, what's in his cities, and what he can throw at you in general. You don't go to war blind.

It's easy to check for wonders via the various screens.
 
Sometimes I will raze the city based on many of the previously listed factors, but I also take into account the political effect this action will have with other cultures being that it turns moods against me.
 
I prefer the culture flips over building the settlers to build my own new cities. I'll just reconquer the flipped cities until that opponent is out of the game.

Also do i often give the AI the opportunity to take the city by not defending it after conquering it. I let them take it with an offensive unit, then retake it myself. This will lower the population and thus the chance to lose it in a flip. Also is it better to let them take it that to have it flip as a flip will give them a free defender.

There might be situations where i raze a city, but those are so few i chose no.
I might raze a city if i want to destroy a stong civ's capital for example or another wonder bearing city that i don't want them to have without planning to take the rest of his empire.

And if Tomoyo is talking about the current deity gotm, i don't think he should complain about 8 flips in the whole game. I am only in 500BC yet, but in the last emperor gotm, i already had 5 flips in France and Germany alone. I think 8 in a deity game is a very normal number and don't expect to have less this gotm.
 
@WOA: I would have had a lot more than 8 if I didn't start razing sometime in the Medieval Ages. Also, I wasn't aiming for a Military Victory.
 
I don't usually raze cities, I starve 'em down to 1 and get some workers, let it go up to 3, abandon it. and then build a new city in a nearby but better place. But if a civ raises any of mine, even just 1.....bye bye civ.

I suppose PMT would affect it too ;)
 
I often will, because my wars usually amount to me blitzing my enemy with a large number of a particularly advanced unit. For example, I'll often build up 30 or more cavalry against a nearby enemy, pounce on them and burn as many cities as I can. I keep pumping out cavalry from my cities, rather than wasting the shields on unnecessary garrisons. I'll only keep a city if it's in a strategic spot, has a wonder, or if my troops need a place to camp out for a turn or two.
 
I only raze a city if it has a population of less than 4. Cuz otherwise its just adding to the corruption factor, and not making up for it industrially.
 
I raze cities when they are in bad locations, or if they are very far away from my palace, because they put a drain on resources that could be used elsewhere. I prefer to have very large cities rather than many small ones, and often when conquering a neighboring civ I find that they have three or four cities close together sharing a number of squares that would be better used by one or two cities. So I found a new city in the optimal location, cut food production in the conquered cities, sell off the improvements, and slowly build workers and add them to the new city until the older cities can be abandoned.

I destroy the city outright when the population is so small that waiting to produce workers would produce little benefit, or when my military units are so damaged that the neighboring civ would pick them of easily. What I tend to do in this case is vacate the city, sell off the most expensive improvement, and offer it for free or a world map to a weak civ that I am trying to placate. The weak civ is often one that I have beat up on and with whom I am trying to rebuild my reputation -- and whose capital is so far away from the gift city that they realy can't benefit from it. Since the weak civ and the enemy civ are not at war, the enemy civ generally does not invade -- and the military units that I leave in the area are shooed off by the new owners a couple of turns later, hopefully to the homeland.
 
It's something like this: if a conquested city make our treasury decrease....BLAST IT!!!

DIPLOMACY IS THE LAST CHANCE.... TO DESTRUCTION!
 
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