Bain said:
how do you add climate types?
Just add another entry in the file CIV4ClimateInfo.xml and put an entry in the text keys file for the description tag (not necessary, you can just reuse an existing one, but obviously it won't be labeled correctly in the menu). This reduces mountains, snow caps and deserts.
I added:
<ClimateInfo>
<Type>CLIMATE_NONLAME</Type>
<Description>TXT_KEY_CLIMATE_NONLAME</Description>
<iDesertPercentChange>-10</iDesertPercentChange>
<iJungleLatitude>5</iJungleLatitude>
<iHillRange>5</iHillRange>
<iPeakPercent>15</iPeakPercent>
<fSnowLatitudeChange>-0.0</fSnowLatitudeChange>
<fTundraLatitudeChange>0.0</fTundraLatitudeChange>
<fGrassLatitudeChange>0.0</fGrassLatitudeChange>
<fDesertBottomLatitudeChange>0.0</fDesertBottomLatitudeChange>
<fDesertTopLatitudeChange>0.0</fDesertTopLatitudeChange>
<fIceLatitude>0.95</fIceLatitude>
<fRandIceLatitude>0.1</fRandIceLatitude>
</ClimateInfo>
The setting for giving jungles 1 shield/hammer is in a different file. Finding the file and location is an exercise left to the reader.
