BlytZ said:Do the earnings of a large Empire not counter the costs of such an Empire anymore?
BlytZ
They definitely won't if your cities aren't highly developed, so pumping out dozends of undeveloped hicksvilles will get you in the red fast.
BlytZ said:Do the earnings of a large Empire not counter the costs of such an Empire anymore?
BlytZ
BlytZ said:Do the earnings of a large Empire not counter the costs of such an Empire anymore?
BlytZ
Quoted for RedundancyEridanMan said:I love this game.
EridanMan said:(note, I am a big proponent of using forests to ramp-up settler production early in the game to hit your 'denial-of-access' points before your oppenents get there... my thinking is that the larger empire/resource base allowed by 'getting there first' _FAR_ outweighs the lost milled forest tiles.)
Also, Quoted for RedundancyKevinTMC said:So now Isabella with 2 cities is way ahead of me, with 8 cities, in research. But she's resource-poor so I can still crush her if I can just get Catapults built fast enough...how long was it again until I get off from work and can play some more?
This is fun, and shows how hard and long Firaxis and friends worked to play-balance this thing.
woodelf said:Early to mid game there is a fine balance between too few and too many cities. When you found a city and your budget drops 8-12 gold per turn you might need to hold off until later in the game when civics and banking starts kicking in. I found out the hard way that an early over expansion crippled my R&D leading to a pair of Space losses. Sadly it seems that the AI never aggressively tries to restart their expansion in the late game. 8-10 cities is all I ever see from them.