How does the fact that "the national wonders require all other cities to have a specific building" affect the city specialization strategy?
It seems like its just another way to discourage fast expansions and overly large empires. In Civ IV there was really no disadvantage to having a large empire beyond the economic recovery period of rapid expansion. In CiV there are several disadvantages to having a large sprawling empire, and the fact that you will probably never build a national wonder (or at least it won't be worth it to do so) seems to be one of them.
For the math folks:
6 hexes in the inner ring
12 hexes in the outer ring
This compares to the 8 squares in the old system with 12 in the outer part of the fat cross. So we have 2 fewer tiles to work in Civ5 then in Civ4. And it also takes a lot longer to fill out your fat hex.
You can actually work up to 3 hexes out from your city. Someone did the math, I think it was 36 total workable hexes. Not that I see anyone but maybe India ever getting 36 population anyways though.