Do you use these units and if you do how do you use them?

Kozmos

Jew Detective
Joined
Jun 21, 2004
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Sitka District
Cruise Missiles:I dont know how to use them,they seem useless to me.

Explorers:I use them for resource pillaging.

Marines:For fun,I like the sound of the machine gun they use to attack.

Paratroopers:For distracting enemy units and resource destroying.

Nuclear submarines:I load them with Tactical nukes and fortify them close to enemy coastal cities to use the nukes in case of war.

Transport:For transporting Marines and Modern armor.

Radar Artillery:They come a bit to late to be of any good use.
 
cruise missiles : me neither

explorers: never build one

marines : I will use one someday ;)

tactical nukes : I usually have discovered ICBM before I build one

paratroopers: I'm planning to use them on pillaging

transport : Use them a lot

radar artillery: when In some endless war you need them to damage mech infs
 
Cruise Missiles: - I use these very rarely, to destroy ships off of my coast if I don't have another ship available.

Explorers: - I use these in combo with a defensive (rifle/Inf/M.Inf) army to pillage enemy territory.

Marines: - I will bombard/bomb/nuke an enemy city, use Marines to take it, then move in a pile defensive units.

Tac Nukes: - I will build these if I am fighting an enemy I have a land border with, as they are cheaper than ICBMs - I use them to destroy stacks of doom.

Paratroopers - very rarely, I will use them to take small islands, if I don't want to waste time moving a transport over.

Transport: - to move units for sea based invansions - see Marines above.

Radar artiller: - most of the time I have the game won by then, but they are a nice upgrade for the 50-60 artillery I have by that time.
 
Cruise Missiles: never use them. I think it's a problem of balance ; if they could kill units easily, they would be basically nukes without pollution... But since they don't do much damage, why use them ? Mmm just for fun maybe, yes !

Explorers: Never use explorers. my first warriors and my first galleys are quide good at exploring, and even if they don't move as fast, they've got quite of an headstart :lol:

Marines: Never use them. A good beachhead with tanks and infantry is usually enough to grab that first city, and then an airport rush does it...

Paratroopers: :mad: don't talk to me about paratroopers. Useless tech, useless unit. Why don't they move after they're dropped ?

Nuclear submarines: I build some but not for the nuke-carrying ability. Wait... In C3c other civs can accidently run into your sub and declare war. That really s**** biiiig time. So bybye subs...

Transport: well, I like transports. But a group of 4-5 is enough, since after you've got your beachhead airports are faster.

Radar Artillery: Now I always make a point of upgrading all my units. And since I use artillery a lot, and my games tend to go into late modern age quite often (why play Civ if you don't even enjoy all the techs ? :lol: )...

I never build galleons, frigates and the likes, too.
 
Cruise missiles: never

Explorers: pillaging resources, finding out all about a newly built continent. I never send a caravel without an explorer on it.

Marines: Cool guys. Good only if playing vs AI or vs human have a carrier or two with air superiority (jet)fighters and a half-dozen other heavy ships.

Paratroopers: Actually i like the Apolyton AU mod where modern paratroops are "special forces" with paradrop, sneak attack and attack from ship ability.

Nuclear subs: tactical nukes if fighting an enemy that is behind some friendly civ (happens to me right now. I'm north, Egypt is in middle, Baby is on south. Me and egypt are battling with babylon and i need subs to deploy the nukes and carriers to deploy the bombers :D

Transport: very needed, depends on map actually (on pangaea irrelevant many times). Oh boy I miss the orbital Drop from smac :)

Radar artillery: never got to that point. stupid game :P always some wiseguy civ tries to go for cultural/20k victory at that point of game... :D
 
Cruise missiles are wonderful. The longer range lets you use them with Modern Armor and not slow your advance. I often use them to take 1-2 hp off the defenders in a distance 3 city, and then use MA to take the city. In a real tough city (size 30, on a hill, MI defending), I'll use them to kill all but one defender, and then use an elite MA to try and pop a leader when I take the city.

Cruise missiles also cost a mere 60 shields, which by the time you get to that tech, you can often have a number of cities producing 60 shields a turn. I don't like to waste many shields, so I'll have cities producing between 25-30 shields build tanks, 30-40 build cruise missiles, 40-45 build artillery, 45-50 build infantry, 50-55 build tanks, 55-60 build MI, 60-70 build cruise missiles (most of these change to MA once I learn that tech), 70-80 build tanks/MI/MA, 80-90 build artillery, 90-100 build infantry (these change to MA once I learn computers), 100-110 build tanks, 110-120 build MI and 120+ build MA or nukes if they have a high enough shield count. This basic strategy generally lets me build a number of cruise missiles, which I then use when the situation calls for it.
 
Cruise Missiles: I prefer Artillery

Explorers: Never use them

Marines: Never use them

Paratroopers: Never use them

Nuclear submarines: I sometimes use them if I get nukes

Transport: All the time

Radar Artillery: If I get to that stage in the game.
 
I change my opininon on cruise missiles,in a scenario I`ve just destroyed around 4 normal subs with only 4 missiles they are great sub killers.
 
Cruise Missiles: Ship killers, as stated. Also, can be loaded onto transports for fun on the waves (move from land to transport). Usually you should redline the target with arty before killing w/missle. Didn't know it would kill a healthy sub!

Explorers: Totally useless, since I prefer to overwhelm and take towns before pillage is useful.

Marines: Virtually useless, except for the 12 attack versions in GOTM. Why attack from the water when infantry make landings easy?

Paratroopers: Never build one.

Nuclear submarines: More movement, can carry cruise missles, too.

Transport: Um, doesn't everyone use them for transport?

Radar Artillery: Never built one.
 
Cruise Missles: I used them a time or two.
Explorers: Used them once or twice, but that was in a game where they were modded to build outposts and colonies.
Marines: I used them once, in the Pacific War Conquest.
Paratroopers: Nope.
Nuclear Submarines: Sometimes.
Transport: Obviously.
Radar Artillery: never had a game last that long.
 
these are the most useless units in the game for the most part i use partroopers when i have nothing to do but mess around after i killed everyone,transports are the only ones i use as u cant have airports for a little while (reserching building etc) also that part of the game is when i always get really aggressive and start knockin out Civs, nuke subs never really use cause im always on huge super contient maps (like land) radar arts never get there as ive already won by then,cruise missles pointless units
 
Cruise Misiles are superb weapon and i don't see that they don't kill or do damage...plus they're far superior in accuracy to artillery.
 
Yep they were healty subs all went down with one missile,I always smile when I watch them break apart in two pieces :D
 
Cruise missiles:Build one or two just because they exist in the game.No use.

Explores:What unit is this :p !!!.No use.

Marines:I always try to built an army of marines (very effective) ,not only for islands but for the continent also.You never know how important it will be to attack a city after bombarding all the tiles around and isolating it.This can be the base for the units to come.Specialy versus strong rivals.

Parratropers: :cry: I only built a couple for airdroping them in my teritory!!!!This way i can see at least the paracute opens!!
What a waste of a unit :mad:

Transports:Always.

Mobile sam:Jet fighters are way more usefull for intercepting bombers,but MS acts as normal difensive units also,so i built some in every game.

Nuclear subs:Sometimes-only if i have to load nucks,which never hapens.With the sub-bug i don't build-use subs as i would like to because i dispise loading every time the turn played.

Radar Artilery:Upgrade most of the artilery already exists.
 
First off let me preface this by saying most of my games end before most of these units are available. The coming of Arty is the death of the AI era.

Cruise Missiles - near useless in default - in my mod they fit their niche

Explorers - most games - they are great for a fast sacrificial pillage or recon.

Marines - always.

Paratroopers - rarely, but I have dropped some behind the lines to disrupt a front.

Transports - always

Mobile SAM - most games - they are nice to have as escorts for my front line stacks

Nuke Subs - Yes ;)

Radar Arty - Why the hell not? Arty is the game breaker, an improved version is even better.
 
Cleric said:
Cruise Missiles:I dont know how to use them,they seem useless to me.

Explorers:I use them for resource pillaging.

Marines:For fun,I like the sound of the machine gun they use to attack.

Paratroopers:For distracting enemy units and resource destroying.

Nuclear submarines:I load them with Tactical nukes and fortify them close to enemy coastal cities to use the nukes in case of war.

Transport:For transporting Marines and Modern armor.

Radar Artillery:They come a bit to late to be of any good use.


Cruise Missiles: Only if I'm on a Pangae. As I play Civ 3 Vanilla and they can't be loaded onto transports.

Explorers: Never have, probably never will. Never built them in Civ 2 either.

Marines: Occasionally...especially against an enemy that has an island/continent to themselves. However, they must be backed up by tanks and mech. infantry.

Paratroopers: Never have, mainly because wars take place far from my borders and airports.

Nuclear Subs: I like subs in general. I always send one (with one nuclear warhead) with my carrier groups.

Transport: Neccesary for everything but a total pangae...even then they help. Fast way to send 8 units out.

Radar Artillery: Never have because I usually never get the tech before the game ends...usually in a cultural victory. Use like you would regular artillery except that it has another movement point.
 
Cruise Missiles: Good against stacks and ships. Always have a few around. Use them usually for defense.

Explorers: Never. Comes too late in the game. Rather than moving map trading later, they should have moved explorers sooner. Waste of space IMO.

Marines: Used them for coastal assaults. Once, very effectively. Used the assault after bombing the city. Transported about fifty tanks into the city, fanned them out and took 3 more cities… all in the same turn!

Paratroopers: Used once effectively to paratroop in quick defense of a taken cities.

Nuclear submarines: Sometimes, though not often. Only launched an attack from them once… for fun.

Transport: Always! Always! Always! (I play Continents)

Radar Artillery: A bit late in the game, but have used them when they become available.
 
Cruise Missiles:Very rare

Explorers:Never

Marines:Sometimes...

Paratroopers:Rare

Nuclear submarines:sometimes

Transport:LOTS!

Radar Artillery:Rare
 
Cleric said:
Cruise Missiles:I dont know how to use them,they seem useless to me.
I bombard down ships with arty and use a single cruise missle to sink the ship. They work like arty(artillery).

Cleric said:
Explorers:I use them for resource pillaging.
I don't even produce these.

Cleric said:
Marines:For fun,I like the sound of the machine gun they use to attack.
Ship to shore attack. Get 4 carriers and load the carriers with bombers. Bombard down the towns units to red and send in the Marines!

Cleric said:
Paratroopers:For distracting enemy units and resource destroying.
Bombbard down an island city and airlift these guys onto the island. Then attack the next turn.

Cleric said:
Nuclear submarines:I load them with Tactical nukes and fortify them close to enemy coastal cities to use the nukes in case of war.
I use these for a sentry to defend against AI nuke attack. sink the enemy sub before they get close.

Cleric said:
Transport:For transporting Marines and Modern armor.

um, yea!

Cleric said:
Radar Artillery:They come a bit to late to be of any good use.
[/QUOTE]
yep unless you have all vics but domination off.
 
Cruise Missiles: can only be used once and in my book that's a waste. I prefer artillery and bombers.

Explorers: userful for pillaging indeed, combined with defense troops they are very powerful.

Marines: only in variant games. They are too weak.

Paratroopers: Never used them.

Nuclear submarines: I prefer to avoid nukes.

Transport: essential part of naval warfare.

Radar Artillery: Superb atillery unit, but too late in most games.
 
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