DocT01d Mongols Steppe strikes back 2

Lucky kills a stray Longbow near Sidon, and is no called ‘Lucky,indeed’ for spawning a MGL and a VC Of course, he will be the first member of Lucky’s Army.

:rockon:

Just a quick note here: I won't be able to play this if I come up in the next week. You can either skip or wait for me. Tuesday for sure. :)
 
I can't touch this till the weekend, due to the 2 hours it would require. Then I'll just find another bug.. Just kidding. But I really can't touch until the weekend.
 
IHT: Nothing to do.
IBT:
Turn 1: Plovdiv Postal station to Bushi. Ankara TH to VC. Edessa rax to Pike. Moved workers letting others head to the Byz first.
IBT: Norse comes in, set to education
Turn 2: Trade 3 techs apiece with the Norwegians. Set to smiths. Get keshik, Uskudar TH to Pike. Zonguldak rax to pike. Positioning troops
IBT: Burgundians and Bulgars team up against us.
Turn 3: Merv Smith to VC. Rjazan Smith to VC. Swap patiznak to Smith.
IBT: The Burgundians have come with a vengence and capture szomabathy. Byz declare on us and start the silk road.
Turn 4: Rioting due to lux not being there. Capture Istanbul. Capture Prilep. Kill a few burgundians then pay them 80 gold for peace. Assualt jerusalem, killing the swiss. Capture Taomina, and our empire is connected for a bit anyway.
IBT: Resistance ends, Byz pillage a little, steal a worker or 3.
Turn 5: Cities build for offense and culture.
IBT: Franks and Castillians team up against us.
Turn 6: We autoraze Jeruslem. Autoraze New Adrianople. Capture Samsota. Lose a full strengh Luckys army on 1 fortified Swiss merc.
IBT: We lose taormina, as luckys army fell last turn. We get hit with the plauge, Byz finally start an SOD our way.
Turn 7: Recapture Taormina. Whack misc units. Get peace with the franks for 40 gold.
IBT: Byz inquisitors hit us, but mostly paint targets for our keshiks.
Turn 8: Capture Ani. Move stuff
IBT: Samosota Deposed us. The first byz keshik lost to one of ours, but they overwhelmed our poor guy with massive numbers of inquisitors.
Turn 9: Kill misc units. reposition for Defense. The IBT has us facing the Byz SOd.
IBT: Lose 2 keshiks and 2 VC, kill 5 byz attackers.
Turn 10: Capture Onhi. Kill misc stacks of 1 defense units. Capture New Tyre. Leave the rest to next player. We are first in land and second in pop, and have 27,500 YP while the Byz have 22500.
 
MONGOLSWIN!.JPG
Preturn: Move units out of cities hit by the Black Plague. Hit and run attacks on the Swiss Pikemen holding the road south of Bingol costs us one Keshik, kill 2 Pikemen. Sell tar to Rurik for 23 gpt, his attitude goes from furious to annoyed. 1st Army kills two mercs, enslaving one. The new slave gets sent back to Ani for garrison duty, as activating first army had left the city uncovered.

IBT: The Byzantines kill our elite Ashigaru holding one of the mountains, than through everything they’ve got available against Toarima, even attacking with pikemen. They kill every defender, including an Elite Keshik, but can’t defeat the lone stone crossbow who promotes to elite and kills three attackers while redlined. The city stands, barely. Byzantine Inquisitors advance en masse. Urfa flips to the Kievan Rus, taking two Vassal Cavalry with it.

TURN 1: Troops dispatched to capture Great Bulgar. Byzantine siege camps around Taormina destroyed by the two Keshik armies.

IBT: Byzantine Inquisitors attack New Baghdad, nearly capturing the city. A single vassel cav with 1 hp is all that is left standing. Byzantine soldiers surround Taorimina. The Byzantines are starting to catch up with us VP-wise.

Turn 2: Sign peace with the Cordovans, getting Education at a discount for 320 gold and 20 gpt. Buy Milling off the Swedes for 66 gpt. This raises our VP to 28500. New Constantinople falls to our Vassel Cav army some buddies. Fighting in the mountains near Taorimina generates a new leader, Jochi. Create an Ashigaru Pikemen army in Bingol. Keshiks and the new army manage to smash their way through to Taorimina, and the Pike army moves into defensive positions. I think the city should be safe now…

IBT: The remaining Byzantine troops decline to attack the pike army.

Turn 3: The newly-healed Keshik armies smash through the Byzantine forces, and begin moving to attack Brusa, which has been reduced to size one because of the Black Plague. The Vassal Cavalry army and his buddies move into range of Iconium.

IBT: Byzantine Keshik kills an elite spy outside of New Baghdad…
Byzantines counter-attack all along the front. New Tyre falls to a spy. Black Plague continues to spread. Get the 20-turn warning until the game ends.

Turn 4: Recapture New Tyre immediately; Stone Crossbows were already moving to reinforce the city before it fell. Defeat and enslave the Traitor Keshik. Raze Brusa. 800 Vp’s to victory; if I can capture say, Great Bulgar next turn; that should be enough.

IBT: New Constantinople falls when a Traitor Keshik kills a Warrior Monk, enslaves him, and sends the ensuing VC to attack the city.

Turn 5: Great Bulgar falls, but the stinkin’ Bulgars had been drafting spears, so we don’t receive as many points as I had hoped. Sign a Peace treaty with Ateas in exchange for a discount on Parliament, brining our VP total to just 20 short of 30000. I go ahead and raze Iconium and recapture New Constantinople, which puts us over the limit. Then I kill some more Byzantines and capture Bolo for fun. And that’s the way it ends. We do finish first in land area.
The Last Save
 
Yay, we lumber to the finish line. Nice work everyone, and we didn't even give up. :goodjob: Still waiting for a possible Polish and Bulgar mod, just so that I can say I beat the middle ages with everyone at Monarch or above levels. (Most of them where above monarch, but the toughest are the norwegians, cordovans, and fatimids, (left field players).)
I expect the bulgars to be very challenging, but the Poles to be a pushover.
 
Nice job, all. Quite a different crew than we began with, but that was half the fun.

Nice to see we were able to grind it out.

:goodjob:
 
:thumbsup:

And it's the first time I/we managed to be #1 in land, at least.

@romeo:
I don't see the point in a Polish mod (unless ONLY domination is enabled). They are definetely easier then Germany or Burgundy. Bulgars, well, I'm still trying to find a background story. However, I spent some time on a Venice/Genoa scenario based on this Conquest (since the AI does not return its Relics anyway, why don't make treasure spawning improvements comparably to AoD). Didn't finish it yet, but would someone here be interested?
 
Sorry, Doc.

After playing this, I remembered why I don't like scenarios - there is too much to learn from the get go. I have enough trouble trying to be proficient in the epics... :rolleyes:
 
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