DocT01d Mongols Steppe strikes back 2

Seems easy enough. Thanks for the concise summary, Doc. ;)
 
Well, I wasn't able to finish a whole set, but I wanted to post something, so here's seven anyhow. I can play the last three during normal hours Tuesday evening. These five+ minute interturns are driving me nuts at 3 am. :crazyeye:

Germans will take peace straight up. Won’t even throw in 1g the cheapskates. Take it anyhow, we have no way to threaten them ATM.

IT – Abbasids and English sign MA against us. We lose an elite Keshik to a Bulgar longbow.

1293 ad (1) – Army loses 12 hp to a reg swiss merc! Reg pike showing in Medina.

IT – Two elite Keshiks win, one enslaves.

1296 ad (2) – Army kills reg pike and merc showing in Medina. Lose 9 hp. Reg spear retreats elite keshik, lose 1 hp. 2/3 spear kills vet keshik, lose 1 hp. Rl spear still showing. I press the issue with 3 hp army and win. Medina is ours. Elite keshik kills vet spear in city-whose-name-is-off-the-bottom-of-the-screen. VC army moves on side-of-screen-city.

IT – Abbasids sign Burgundians on against us. Byz take Istanbul and Prilep from the turks.

1299 ad (3) – Elite cav kills reg spear in New Aleppo and enslaves. VC kills last reg spear and takes the town. VC army loses 5 hp killing reg pike in side-of-screen-city. Vet assassin kills vet longbow and promotes. Almarikh founded on northern rubble pile. Send as many units as I can towards Turkish land before they’re no longer Turkish…

IT – Cordovans come asking for peace, but won’t pay for it. The Byzantines are absolutely flooding the Turkish lands with inquisitors.

1302 ad (4) – Peace treaty ended, declare on turks. I’d like to get a piece of them before the byz destroy them. We kill reg spear in Patzinak with elite keshik, move more troops in range. Capture Odessa and get a cat for our troubles. While regrouping troops back to Hatin for healing, accidently run into an assassin with a 2/5 keshik. Unbelievably, he survives. :) Will rename him Lucky. Vet keshik captures Konya.

IT – Abbasids sign on Kievan Rus against us. Not a wonderful proposition since most of our troops are in the south…

1305 ad (5) – go back into mobilization. Vet VC kills reg spear in Patzinak (-3). Elite keshik kills assassin and takes the city, loots 120g. Vet keshik kills Rus spy outside town, enslaves, and promotes (-1). Elite keshik kills Abbasid spy, enslaves. Elite Keshik storms reg pike in Iznik, wins, lose 1 hp, PROMOTE. Vet keshik blitzes to victory in Iznik. Build army.

It – Salonika deposes, we lose a reg VC.

1308 ad (6) – keshik and assassin take Salonika back. I see a MGL under a longbow for the turks. Kill the longbow and the leader. :D Really roll the dice and attack archer in Velzprin with 2/4 VC. The rng loves me and flawlessly promotes.

It – Reg VC on grass defends twice, loses a hp twice, and promotes twice.

1311 ad (7) – Army kills two spears and an archer to take Sinop. Only Ghuzz is left now. Mostly shuffling units and picking off strays. Plovdiv could be attacked by an inquisitor, though.


>>>SAVE<<<
 
Possible? Yes, most likely. The problem is that I have seen large numbers of units now going AWAY from Ghuzz. AFAIK, they're still at war, but don't seem to want to finish them off. I was just trying to grab as many cities as I could before they got the last king unit and "poofed" the rest of the Turks.

imagine my surprise when I captured the last city (except Ghuzz) without a "poof"!

EDIT: just remembered that Turks were going to be "insulted" including the one tech they have for peace.
 
1314 ad (8) – Army kills Merc in new Antioch. Lucky kills reg spear and takes the town. Army moves on and kills two Mercs in Sidon. VC wins and promotes vs Rus inquisitor. Heal army for a turn before attacking Ghuzz.

IT – A Turk keshik captures back Iznik. Wasn’t expecting that. Germans and English declare on us.

1317 ad (9) – Elite keshik and enslaved VC retake Iznik for the glory of the Horde. VC promotes. Army kills vet Merc in Ghuzz. One more turn for the Turks…. We’re also banging on the gates of Jerusalem….

IT – Bunch of German inquisitors move in to our lands.

1320 ad (10) – Armies kill two vet mercs defending Ghuzz, along with a vet sipahi (which is nerfed to 6.3.3) and a reg spear. The city crumbles under the hooves of the mighty Keshik. While mopping up the german units, I pop an MGL. Since we get build the Golden Horde next turn, I save him for the next player. The rng quickly evens itself out when a vet Merc kills our 11 hp army at Jerusalem. :pissed:

Recap: the Turks are gone. We have a spare leader in Patzinak. Khanate is due in 1, I would probably recommend rushing the third horde (Iznik maybe?). Mobilization has stopped due to the elimination of the Turks. I have a small stack that had been building in Almarikh, but the armies were tearing through everything. Due to the loss of the army in the south (our odds were 86.3%) we now are a bit thin down there, and the stack may be useful, though slow. In the same area there is a settler headed for the other rubble pile. I have tried to keep a couple units in each ton that borders the Rus. I have not seen many units from anyone coming into our land (well, except for the byz).


>>>SAVE<<<
 
Mongols.JPG
 
With Patzinak being the by far best city the Turks have, I'd rush the Horde right there, unless we're in danger of loosing it, of course. The wonder will produce Keshiks at a faster rate btw.

Romeo, are you back, or should we switch/ skip? I'd just want to keep this game running now, as long as it got some momentum back.
 
I'm back. They cancelled the surgery the morning of, and I just needed a day or two to vent. Won't play till Friday though.
 
I don't think the city is in danger of anything other than a concentrated push. It would be really nice to have an army in the area, (two, once they heal). Many elites up there for fishing with.

BTW - we had approx 21000 VP's at last check (in my last three turns)
 
On Turn 2 I got the following msg.
I will not be able to get to this till Sat at the earliest now. Hopefully this can be fixed.
 
I think I am being cursed with this game. Last 2 attempts have not done so well. Since I have spoiler knowledge now, someone else should probably grab it next.
 
Mongols 1320AD

First, the bug-fix (you don't need it to play on, only if you want to start a new game; Wondersplashes are :mad: since they cannot be tested in debug, they always cause trouble)
Replace

Check F3, and the Abbassids are in fact a Khanate :lol: Talk about cultural conversion…
That also expains why their cities are all size 1 :smoke:

Something extremely annoying is that edge of the map. Find one more Abbassid city in the lower left corner, and a Kievan Spy that would have captured undefended Stuttgart in the interturn. Kill a stray Abbassid Longbow.

Then, Diplomacy. We are at war with EVERYONE except Sweden and the Byzantines. This wasn’t meant to be AW….
We could buy Prof Armies from Sweden, but I see now immediate use for it; should get it via pointy stick as well.

The South looks in good shape; some cities need culture, and since we’re demobilized, I switch a couple of builds there.
We’re a bit stretched thin in the North, but no immediate danger.

IBT: nothing frightening. Barb camp appears next to former Baghdad
Khanlig -> Norse Tradition

Turn 1: 1323AD

Rush the Golden Horde in Patzinak – a great city spot, and it has a Market and Sheriff’s Office.
Healing turn. Make peace with Norway and Bulgars.
IBT:
Barb Warrior impales. Golden Horde finishes. Sidon flips, Keshik lost.

Turn 2: 1326AD

Kill units. Retake Sidon.
IBT:
2 Keshiks. A total of 25 German (Bows, Crusaders, Swissies, even 3 Trebuchets) units show up :eek:

Turn 3: 1329AD
Germans refuse to talk.
IBT:
Even more Germans show up :shudder:

Turn 4: 1332AD
And the Germans still refuse our envoy…take my chance and capture the bigger German city next to us with an Army. Now, they will talk – but we’d still have to pay 100gp. Then, I also capture the 2nd one (only defended by Spears) – peace for 80gp. Take it. :phew:
IBT: Byz capture Jerusalem. Barb camp near former Ghuzz.

Turn 5: 1335AD
Lucky kills a stray Longbow near Sidon, and is no called ‘Lucky,indeed’ for spawning a MGL and a VC :D Of course, he will be the first member of Lucky’s Army.

Turn 6: 1338AD
Capture an invisible town from the Abbas (turns out to be Gaza). Capture 2 former Magyar towns from the Rus (no culture means low flip risk).
IBT:
The Byzantines destroy the Abbassids (but didn’t gain more then ~500VPs).

Turn 7: 1341AD
At least, that eliminates the flip risk. We could make straight peace with a small discount for a tech with the Fatimids, but I currently see no need for that; just good to know in case they start sending units. Same with the Rus, with a little more discount.
Not much else, kill couple of Rus.
IBT:
The RNG hates me, and 2 Rus Inquisitors manage to bring an Army down from 8/14 to 1/14. Plus they retreat a VC, and capture some Slaves.

Turn 8: 1344AD
With some Longbows and Berserks next to a wounded Army with no retreat options because of German units cluttering our roads I make peace with the Rus for a discount on Prof Armies. Make peace with the Fatimids as well, and get Rel Prosecution and small change for Prof Armies.
For the first time, we are not at war with any neighbors…
IBT:
Make peace with England. RoP with Theo expires. Wine import expires.

Turn 9: 1347AD
Get Wine from Fatimids for Tar. Not a single combat.

Turn 10: 1350AD
Zzzz..

Ok, that’s it. We’re up 3 Techs on the Norwegians, once Norse traditions comes in, trade for Smithing. The Markets are prebuilds for Blacksmiths.

No way we could win this by Domination, but at least we should try to get the biggest territory. We are at 10/8 land/pop, compared to Byz with 13/14. We will get a bit bigger with a few more expansions.
So, I’d suggest: Get a bit more culture (don’t forget to whip the foreigners). Get a few Blacksmiths. Shut down research, upgrade all Pikes, mobilize, and fight it out with the Byzantines. This will need some planning, since we need to blitz the cities which separate our territory.
We are btw clearly #2 in power, and finally ahead of a few Civs in score (don’t ask about culture :rolleyes: , but our influence seems pretty high – the Byzantines are a Khanate as well since this turn, and that brought down their pop drastically :rotfl: )

Score is 24255 to Byz 21150.

Save

Mongols1350AD.zip
 
Great turns Doc. I concur with your ideas.
This is one of my favorite conquests, but I do not think I will use this mod again. The AI loves to go into khanate due to the Unit upkeep, and this really unbalances the whole design of the scenario, how to balance troops with cash.
I am not saying the mod is bad, it is greatly thought out and executed, but the new government unbalances it for my style of play. Just my 2 cents.
I am excited to see this mod played out though.
 
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