Mongols 1320AD
First, the bug-fix (you don't need it to play on, only if you want to start a new game; Wondersplashes are

since they cannot be tested in debug, they always cause trouble)
Replace
Check F3, and the Abbassids are in fact a Khanate

Talk about cultural conversion
That also expains why their cities are all size 1
Something extremely annoying is that edge of the map. Find one more Abbassid city in the lower left corner, and a Kievan Spy that would have captured undefended Stuttgart in the interturn. Kill a stray Abbassid Longbow.
Then, Diplomacy. We are at war with EVERYONE except Sweden and the Byzantines. This wasnt meant to be AW
.
We could buy Prof Armies from Sweden, but I see now immediate use for it; should get it via pointy stick as well.
The South looks in good shape; some cities need culture, and since were demobilized, I switch a couple of builds there.
Were a bit stretched thin in the North, but no immediate danger.
IBT: nothing frightening. Barb camp appears next to former Baghdad
Khanlig -> Norse Tradition
Turn 1: 1323AD
Rush the Golden Horde in Patzinak a great city spot, and it has a Market and Sheriffs Office.
Healing turn. Make peace with Norway and Bulgars.
IBT:
Barb Warrior impales. Golden Horde finishes. Sidon flips, Keshik lost.
Turn 2: 1326AD
Kill units. Retake Sidon.
IBT:
2 Keshiks. A total of 25 German (Bows, Crusaders, Swissies, even 3 Trebuchets) units show up
Turn 3: 1329AD
Germans refuse to talk.
IBT:
Even more Germans show up :shudder:
Turn 4: 1332AD
And the Germans still refuse our envoy
take my chance and capture the bigger German city next to us with an Army. Now, they will talk but wed still have to pay 100gp. Then, I also capture the 2nd one (only defended by Spears) peace for 80gp. Take it.

hew:
IBT: Byz capture Jerusalem. Barb camp near former Ghuzz.
Turn 5: 1335AD
Lucky kills a stray Longbow near Sidon, and is no called Lucky,indeed for spawning a MGL and a VC

Of course, he will be the first member of Luckys Army.
Turn 6: 1338AD
Capture an invisible town from the Abbas (turns out to be Gaza). Capture 2 former Magyar towns from the Rus (no culture means low flip risk).
IBT:
The Byzantines destroy the Abbassids (but didnt gain more then ~500VPs).
Turn 7: 1341AD
At least, that eliminates the flip risk. We could make straight peace with a small discount for a tech with the Fatimids, but I currently see no need for that; just good to know in case they start sending units. Same with the Rus, with a little more discount.
Not much else, kill couple of Rus.
IBT:
The RNG hates me, and 2 Rus Inquisitors manage to bring an Army down from 8/14 to 1/14. Plus they retreat a VC, and capture some Slaves.
Turn 8: 1344AD
With some Longbows and Berserks next to a wounded Army with no retreat options because of German units cluttering our roads I make peace with the Rus for a discount on Prof Armies. Make peace with the Fatimids as well, and get Rel Prosecution and small change for Prof Armies.
For the first time, we are not at war with any neighbors
IBT:
Make peace with England. RoP with Theo expires. Wine import expires.
Turn 9: 1347AD
Get Wine from Fatimids for Tar. Not a single combat.
Turn 10: 1350AD
Zzzz..
Ok, thats it. Were up 3 Techs on the Norwegians, once Norse traditions comes in, trade for Smithing. The Markets are prebuilds for Blacksmiths.
No way we could win this by Domination, but at least we should try to get the biggest territory. We are at 10/8 land/pop, compared to Byz with 13/14. We will get a bit bigger with a few more expansions.
So, Id suggest: Get a bit more culture (dont forget to whip the foreigners). Get a few Blacksmiths. Shut down research, upgrade all Pikes, mobilize, and fight it out with the Byzantines. This will need some planning, since we need to blitz the cities which separate our territory.
We are btw clearly #2 in power, and finally ahead of a few Civs in score (dont ask about culture

, but our influence seems pretty high the Byzantines are a Khanate as well since this turn, and that brought down their pop drastically

)
Score is 24255 to Byz 21150.
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