Duneflower
Warlord
I was reminded the other day while working on my tech-tree proposal (still in the works) that not only Doctor specialists but also all Hospital facilities generate Psych multipliers (in addition to Lab multipliers, in the case of Hospitals), and thought to myself: Why?
The justification is probably something like "being healthier makes us happier", but I suspect the real reason is that before the advent of
/
,
and
were the only limiters on city/base-size once you popped the HabDome/Hospital limit. This being the case, what would people say to trading the Hospital Psych for Health, and either making Doctors +1
/+1
(this may already be in place; I don't have Planetfall up right now) or making them +2
and adding a new specialist who gives +2
?
The justification is probably something like "being healthier makes us happier", but I suspect the real reason is that before the advent of







