onedreamer
Dragon
Carver, that's a totally different matter IMO. There should be a possibility for comebacks thanks to excellent strategies. Spearman defeating a tank is pure luck/nonsense.
Carver, that's a totally different matter IMO. There should be a possibility for comebacks thanks to excellent strategies. Spearman defeating a tank is pure luck/nonsense.
Sorry, but I could never really support any kind of wholly random event system. If nothing else, most people will simply quit if they think that their empire has been subject to nothing more than a 'roll of the die'.
Things like Plagues, Immigration and Civil War though-if their impacts can be minimized or removed via good management and planning-would probably sit well with all but the most petulant of player types.
Aussie_Lurker.
A late-game alien invasion is clearly the answer.![]()
I agree with your point - one problem I have with Civ4 in particular is that I find that the AI are too pacifist with regard to each other (not towards the human player, quite on the contrary).
They are simply not programmed to take into account who is winning (especially tech wise) and to try and form some sort of intelligent / coordinated alliance to take down whoever is in the lead.
I have played too many games where you have maybe 3 AI's on a massive continent and at least one of them will never be involved in ANY war throughout the ENTIRE game. This especially tends to be the case with the most high tech AI. They just sit there for 6000 years not waging a single war or being attacked and even thought they are leading, no AI attempts to take them down, instead they just focus on you, who is trying to stop the leading AI. Almost like a coordinated gay alliance.
This in itself makes the game unrealistic (as neighbors allways have disputes at one time or another). Need examples? China / Mongolia, Greece / Turkey, Germany / France, UK / Scandinavia (vikings). So for any Civ to simply not be at war for 6000 years in just unacceptable. I would like to add that as a result of this pacifism, the game becomes boring as a result, (especially late game where the high tech nation just stays ahead of the game).
I believe the introduction of unexpected wars, even between close allies could make things more interesting. In civ3 at least you could bribe the AI's 90% of the time to wage war on an enemy - their willingness to accept was based on what you were willing to give them instead of how much they liked you which is much closer to real world politics. Did Hitler and Stalin like each other? No, but they signed a non aggression pact in the late 30's.
Civ4 is the only game in the series that really suffers from this "AI pacifism towards each other". Yes they do wage war on each other but I hate seeing certain civs (usually the high tech ones) that are never involved in any war at any point in the entire game. For me, this is unacceptable and historically unrealistic. None of the other Civ series I have played had this problem, at least not on this scale. Oh, yeah, I tried choosing "more aggressive AI" - in that game all the AI declared war on me, and none towards each other. I have since uninstalled the game.
With the introduction of a patch that addresses this issue, I would be happy to give it another shot. Also, it would make the game more interesting towards the end.
If Civ really did offer a lot of opportunity for comebacks a lot of people would be complaining. Remebered how POed people got when spearmen defeated tanks? If the human expanded and built up a powerful nation over the course of 1/2 or 2/3 of a game, and then an itty bitty AI popped up and became equally or more powerful, many people would be calling BS. People already talk about the AI creating units "out of thin air," LOL.
you need to use a good mix of mods, single player and multiplayer.
Then I never get bored![]()