does pollution makes global warming change tiles?

Does pollution makes global warming change tiles?

  • Yes

    Votes: 10 50.0%
  • No

    Votes: 10 50.0%
  • What are you talking about?

    Votes: 0 0.0%

  • Total voters
    20

JoseM

Roman Emperor
Joined
Mar 10, 2002
Messages
497
Location
Venezuela, South America.
Some people say no, some people say yes... but im 100% that pollution makes global warming to change tiles. Because when there is a lot of pollution in the world more tiles are changed per turn, but when i signed a passing territory treaty with other civs and cleaned all the pollution in the world then the tiles only changed once every 2-3 turns. It also was like this in civ2, that pollution caused the change of tiles. I remember that in civ2 when the world was polluted the sun was red and big, but when i cleaned up the map the sun turned yellow and small.

****NOTE****
If you dont know, then just click in the "what are you talking about" option.
 
you dont need to make another thread u of tis. you can jus ask people in the other global warmiong thread.
but anyway, i think that it doesnt. ive heard from many people that it does not, and you are the onlyone i remember who says that it definitly does. so no i dont.
 
true, but you were making the same point tere, and sowas many other people.
 
Yes, it does change tiles. The more pollution there is, the faster the tiles change. But, IIRC, other things are also considered. When you nuke somebody, it permanently adds to the global warming of the planet. Therefore, even if you clean up all the pollution, it is still possible to have global warming if you've done a lot of nuking.
 
Define pollution. Do you mean pollution on the ground or pollution from factories. You can be sure that a lot of us don't read your question correctly and vote 'yes or 'no' for the wrong reasons.

I agree with farting bob. A poll will not help you here. It's not a question of numbers. It's the quality of the answers that counts. We have a group of people here that know A LOT of CIV3. I'm not one of them, I feel. I am interested in their comments and less interested in the comments of the 'masses'. No pun intended... but trying to make a point.
 
Imo its the TRIANGLES (bottom left of city display) that cause global warming (as do nukes) and ALSO create a percentage chance/turn (based on number of triangles) of a random square in the cities 'fat X' becoming polluted.
Pollution on the map is just another effect of the primary cause.

Nuked.gif
 
I mean the orange pollution in the tiles... if you have a lot of polluted tiles (the orange stuff that represents pollution, it was the save of a skeleton in civ2) in the world then more tiles are changed, but if you clean the map then less tiles will be affected.
 
Originally posted by JoseM
I mean the orange pollution in the tiles... if you have a lot of polluted tiles (the orange stuff that represents pollution, it was the save of a skeleton in civ2) in the world then more tiles are changed, but if you clean the map then less tiles will be affected.
I know what you mean; I don't think that the tile pollution effect has any direct effect on global warming.
Because both EFFECTS are linked to the same cause it may seem so.
;)
 
Pollution on the ground does not effect global warming in the least. I know this because I've made test cases to test exactly this fact. I then asked Firaxis how it actually worked, and they said that it is the number of pollution 'triangles' along with the amount of nukage in your cities that cause both global warming and pollution tiles on the ground. Now, having said that, pollution on the ground should be cleaned up because it will eventually degrade the tile it is on.
 
Originally posted by warpstorm
I then asked Firaxis how it actually worked, and they said that it is the number of pollution 'triangles' along with the amount of nukage in your cities that cause both global warming and pollution tiles on the ground...

"nukeage'' in my cities???? what does that means?
 
Put it this way:
... it is the number of pollution 'triangles' in your cities along with the amount of nukage that cause both global warming and pollution tiles on the ground.
 
Is there a way to messure the amount of nukage? I mean, if a city is nuked is there a certain number of pollution that gets added to the global warming factor? I know when a nuke goes off that it leaves pollution on the tiles, but that can be cleaned up. So, another question is, when you clean up the tile pollution after a nuke, is there still pollution from the nuke counted towards global warming? If so, what is the value, or value range/ ANd, is there perhaps a formula to calculate who a nuke effects global warming?
 
Originally posted by JoseM


"nukeage'' in my cities???? what does that means?

Actually, I meant to just say nukeage. It doesn't matter where in the world it is. AFAIK, there is no measure of the exact amount. If you are in the Red Zone, you'll know it.
 
Originally posted by warpstorm
Now, having said that, pollution on the ground should be cleaned up because it will eventually degrade the tile it is on.
So are you saying that 'map square' pollution (the orange goop) WILL cause tile degradation (eg:grassland to plains) if left on a tile for a length of time?

So map tile pollution can have a tile degrading effect which is separate from global warming 'random' tile degradation?

Did your testing reveal this?

Am I sounding incredulous?
Drop%20Gob.gif
 
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