Planktonic
Warlord
- Joined
- Feb 8, 2021
- Messages
- 265
Or is there some leeway they are allowed to take?
This has happened to me twice: I am trying to forestall a runaway civ from a science victory (deity/standard). I manage to get a carrier/bombers to the city where the spaceport is building the rocket (visible to me from the spy in the city, who is also trying to disrupt rocketry). No other city has a rocket on dock in the spaceport- I think the project can only be run in one site in any case, right?
I air pillage the spaceport/rocket; the blackened icon shows a successful pillage.
But in the first game, 2 turns later the moon landing was launched in any case- presumably from a different spaceport?
In the second game, 2 turns after the air pillaging, I could see a different spaceport loaded with a nearly fully assembled rocket where none had been present before, as if the AI had just transferred the partially completed project from one city to another. In this case I was able to air pillage the second spaceport, and for good measure nuked the parent city.
But it leads me to wonder if the AIs are able to take measures behind the scenes beyond the rule set available to us as human players, and beyond the bonuses they are given.
And I also wonder about the bonuses- multiple times I've encountered AIs with science or culture yields that seem far beyond what even a 32% bonus would allow once the full measure of the civ is taken in exploration.
The first game was particularly galling- I was going for a culture victory and wanted to prevent the culture burst from the moon shot. I thought I had done so, only to have the rocket launch. (I still won, but many turns later and only after nuking the capital city, which doesn't feel like much of a cultural victory at that point....)
Has anyone encountered this or other circumstances where the AI seems to be behaving outside the "rules"?
This has happened to me twice: I am trying to forestall a runaway civ from a science victory (deity/standard). I manage to get a carrier/bombers to the city where the spaceport is building the rocket (visible to me from the spy in the city, who is also trying to disrupt rocketry). No other city has a rocket on dock in the spaceport- I think the project can only be run in one site in any case, right?
I air pillage the spaceport/rocket; the blackened icon shows a successful pillage.
But in the first game, 2 turns later the moon landing was launched in any case- presumably from a different spaceport?
In the second game, 2 turns after the air pillaging, I could see a different spaceport loaded with a nearly fully assembled rocket where none had been present before, as if the AI had just transferred the partially completed project from one city to another. In this case I was able to air pillage the second spaceport, and for good measure nuked the parent city.
But it leads me to wonder if the AIs are able to take measures behind the scenes beyond the rule set available to us as human players, and beyond the bonuses they are given.
And I also wonder about the bonuses- multiple times I've encountered AIs with science or culture yields that seem far beyond what even a 32% bonus would allow once the full measure of the civ is taken in exploration.
The first game was particularly galling- I was going for a culture victory and wanted to prevent the culture burst from the moon shot. I thought I had done so, only to have the rocket launch. (I still won, but many turns later and only after nuking the capital city, which doesn't feel like much of a cultural victory at that point....)
Has anyone encountered this or other circumstances where the AI seems to be behaving outside the "rules"?