acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,496
I don’t mind the AI as it is currently, although I appreciate it has some real limitations. Hopefully it will keep getting better over time.
A lot of people don’t like the cheats the AI gets, particularly on higher levels. But I wonder if the game might be more challenging or more fun if the computer actually cheated a bit more.
In particular:
- Perhaps each Civ should get some of its unique units for free in certain situations. That way, for example, you might fight a horde of longboats and beserkers if you’re next to Horrible Hysterical Harold. This would need to be fine tuned for eg Monty or
Gilgabro.
- Maybe Civs should spawn some defensive units if you attack them, to help them defend; or even spawn some units if they declare war; so the computer is more competitive in war. And or perhaps loyalty boosts when a Civ is on its last city.
- Maybe the AI needs some way to cheat with strategic resources and upgrades so it can get to eg musket men sooner.
- Maybe the AI should be able to buy tiles for free so it can place districts with more adjacency.
- Maybe the AI should get %bonuses to building certain wonders that are culturally appropriate for that Civ (so you know if you conquer Egypt you’ll probably get the Pyramids).
- Maybe we need emergencies which are more targetted at players. In particular: an Ideological Emergency, where if you’ve just go to space or are capturing all the great people, then Civs with a different ideology actively oppose you (via spies and or war; maybe their spies get +levels), or a Colonial Emergency, where if you settle or conquer on a foreign continent then the locals try to eject you (with the target getting loyalty negatives on the foreign continent).
A lot of people don’t like the cheats the AI gets, particularly on higher levels. But I wonder if the game might be more challenging or more fun if the computer actually cheated a bit more.
In particular:
- Perhaps each Civ should get some of its unique units for free in certain situations. That way, for example, you might fight a horde of longboats and beserkers if you’re next to Horrible Hysterical Harold. This would need to be fine tuned for eg Monty or
Gilgabro.
- Maybe Civs should spawn some defensive units if you attack them, to help them defend; or even spawn some units if they declare war; so the computer is more competitive in war. And or perhaps loyalty boosts when a Civ is on its last city.
- Maybe the AI needs some way to cheat with strategic resources and upgrades so it can get to eg musket men sooner.
- Maybe the AI should be able to buy tiles for free so it can place districts with more adjacency.
- Maybe the AI should get %bonuses to building certain wonders that are culturally appropriate for that Civ (so you know if you conquer Egypt you’ll probably get the Pyramids).
- Maybe we need emergencies which are more targetted at players. In particular: an Ideological Emergency, where if you’ve just go to space or are capturing all the great people, then Civs with a different ideology actively oppose you (via spies and or war; maybe their spies get +levels), or a Colonial Emergency, where if you settle or conquer on a foreign continent then the locals try to eject you (with the target getting loyalty negatives on the foreign continent).
Last edited: