Does the AI cheat even on normal? (Like Civ5)

dat1337vet

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One of the things that annoyed me most about Civ5 is that the AI received various bonuses even on "normal" difficulty despite the tool tip claiming they do not. Is it the same in Civ BE?
 
One of the things that annoyed me most about Civ5 is that the AI received various bonuses even on "normal" difficulty despite the tool tip claiming they do not. Is it the same in Civ BE?

Gotta check the XML to see - they probably do though, considering how much of the base code has carried over unchanged. Having said that, I hope they get bonuses at the lowest level, because they need it what with the layers in the tech tree + the flavour system which = them playing the game like chickens with their heads cut off.
 
you bet it does and it's worse than civ5. i've seen the ai get them blue harmony marine upgrades and about 15+ units raining hell down on you in just under 100 turns on normal difficulty!
 
You didnt think that the AI could get any worse than in Civ 5, but Firaxis proved us wrong by releasing CivBE.
 
lol worse is an understatement not only is the AI a cheating sob it's also a dumb ass too. it'll offer you favors in return for resources than never honor them favors later on. one turn they will condemn you a few turns later they'll ask your help to kill another AI. the ai was never this worse in civ5 it's beyond a joke in this!
 
lol worse is an understatement not only is the AI a cheating sob it's also a dumb ass too. it'll offer you favors in return for resources than never honor them favors later on. one turn they will condemn you a few turns later they'll ask your help to kill another AI. the ai was never this worse in civ5 it's beyond a joke in this!

I always thought it was weird how the AI would ask me for half of a resource while offering nothing (a favor? BAH), then the next turn condemn me and the turn after that ask for my help again. It doesn't make much sense and breaks a sense of immersion.

Heck, it made absolutely no sense for a puny 3 city Brasilia to condemn me one game and then take the time to insult me every turn while right next to my 8 city civ with a many times their military might and then act surprised when I decided I'd rather shut them up for good.
 
I wish people would stop calling it "cheating."
Bonuses to the AI are in every single strategy game ever.
 
I've never seen the AI condemn you when at Friendly relation until this game! And for no apparent reason too! Then still remain at friendly even when ruining your relations with other civs. Zzzzzz lol

As for getting bonuses on normal, I'm not 100% sure about that. I'll have to check. I do know though that they are supposed to receive some free stuff for arriving late. So the later they arrive, the more free stuff they get.
 
Well, if they changed the A.I. to be smarter they could scale the bonuses back to keep it at about the same difficulty, but with more interesting gameplay.
 
Once the player stops cheating by exploiting his imbalanced brainpower the AI will stop cheating by getting bonuses. It's your own fault. Stop making informed decisions.

But yeah, AI does get bonuses. On lowest difficulty they actually get penalties, on the difficulty that follows AI gets a few bonuses. So there's again no "neutral" difficulty. Don't really see how that's a problem though. Just because you have the same modifiers doesn't make it fair.
 
but the bonus the ai gets even on normal difficulty is insane. i've seen the AI get them blue marine upgrades from harmony and 15+ units raining down hell on me in just 120 turns!
 
AI is too easy! AI is too hard!

Maybe it needs to cheat more. Or cheat differently?

Actually I think the gist of the thread is that the AI cheats more in BE, but its still easier than ever. Meaning the most terrible AI programming yet?
 
The AI cheats. In one game I confirmed that the AI knows where the resource pods are. Barre landed not far from me in a spot I'd already explored in a previous save, and I was headed for a resource I knew was there. It was on my starting island. He got there first, so I looked at the map and counted his moves. The only way he could have gotten there first is if he took a perfect beeline path around every obstacle, then crossed the water and went directly for the pod. Any algorithm that required exploration would never have gotten there in the minimum number of moves.

In my current game, the AI again crossed a waterway (before I had researched pioneering) and excavated a ruin four tiles from my capital. I'd left it to go collect resource pods and was waiting for the +90 science virtue to pop before I explored it.

In short: The. AI knows where things are, even things they shouldn't have discovered yet.
 
The AI cheats. In one game I confirmed that the AI knows where the resource pods are. Barre landed not far from me in a spot I'd already explored in a previous save, and I was headed for a resource I knew was there. It was on my starting island. He got there first, so I looked at the map and counted his moves. The only way he could have gotten there first is if he took a perfect beeline path around every obstacle, then crossed the water and went directly for the pod. Any algorithm that required exploration would never have gotten there in the minimum number of moves.
I've found recourse pods on turn 40 or so that were 5-6 tiles away from the AI, it's just rng. ;) And if you ever used automatic explorers you'll see that the exploration-AI will always send the unit away in a rather straight line instead of actually exploring the surroundings.
 
As much as people complain about the AI in this game, they forget how stupid the AI was in Vanilla Civ 5 as well. lol That game was also ridiculously easy until subsequent patches fixed that. But, BNW is not that fun anymore with the super nerf to wide empires. All you do is get out 4 cities fast, grow super tall, and win. I actually like city spam in this game, as a viable option for a change. I was looking at some of the codes, and I think the AI is too cautious. Not like a human player who would just build units and suicide them with numbers to take a city. The AI is programmed not to throw away units like that, and I think thats what makes them too easy.
 
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