Clueless
Chieftain
Let's say that I have a civ with a narrow isthmus in the middle. Now, at one end of my civilization, an AI civ starts a settler/spearman combo into my territory with the intention of starting a city in the unclaimed area near the other end of my civ. If I move one of my units onto the isthmus, blocking it to traffic, the AI will pull back their settler/spearman combo, even though there is no way it can see that I've blocked the isthmus. If I move my unit off the isthmus, the AI's settler/spearman combo will start into my territory once again. (Sometimes it's fun to do this for awhile just to tie up those spearman/settler combos.) I've noticed this same behavior with the AI's ships and straits. If I block the straits, the AI won't even bother to send a ship up to check that it's blocked. It will just know this and send its ships by another route.
Does the AI "cheat" in this instance by knowing things it shouldn't normally know, or am I missing something here?
Does the AI "cheat" in this instance by knowing things it shouldn't normally know, or am I missing something here?