Does the AI ever give units to the player?

Gary King

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Does the AI ever give units to the player?

Also, if I give units to AI, does that improve my relationship with them? What are the best units to give? (Such as, should I not give war units just in case they use them against me? Would gifting missionaries make them happy, AND spread religion around their cities?)
 
I've never seen the AI give me any unit - but the last time they gave me free techs was so long ago I can't remember it, so I can't say if it's able to.

However, gifting the AI useless units such as missionaries or your old warriors won't give you a bonus in diplomatic relations. I mean, would you care if your neighbour in real life offered you presents like bags of dead leaves or mormon missionaries ?

If you gift the AI powerful units, like the one he would be likely to use in a war against you, then you're showing your trust and eagerness for good relationships :p
 
The AI never gives units to the player, and gifting of any units (powerful or otherwise) has no effect on diplomatic relations.
 
MrCynical said:
The AI never gives units to the player, and gifting of any units (powerful or otherwise) has no effect on diplomatic relations.

Then I have to ask... what's the point? Why is the option taking up valuale memory?
 
TomOC said:
Then I have to ask... what's the point? Why is the option taking up valuale memory?
It can be usefull. The one time I used it was when a strong AI declaired war on a weaker, and if he had taken any city the resulting border changes would have pushed me over the domination limit. I gave the weaker civ a couple of defenders, and so it did not loose any cities.

I can think of other situations when your ally is being attacked by your enemy, but you do not want to declare war.
 
Let me guess, you had a terrible "-4 you provided military units to our foe" on the attacker side, and "-2 you refused to help us in times of war" on the defender's ?
 
Datian said:
Let me guess, you had a terrible "-4 you provided military units to our foe" on the attacker side, and "-2 you refused to help us in times of war" on the defender's ?
I do not remeber getting any diplomatic modifyers from doing this, BICBW as I was so much more powerfull than them it did not matter.
 
I have never gifted a unit before but as mentioned in a previous post, I can see the benefit if you are trying to keep another AI unit from overpowering a waeker AI for strategic purposes.
 
Then I have to ask... what's the point? Why is the option taking up valuale memory?

Like already said, it's not necessarily for single player games, as it has more value in a multiplayer game ... but that's true of tech trading as well. You do a "I'll give you Theology now if you give me civil service later" kind of thing.

But even without diplomatic bonuses, protecting a neighbor is enough. Think of gifting units as a permanent alliance without the permanence or public knowledge. When you have a weak Ghandi standing between you and a strong Monte, you'll know that setting a dozen marines to help out Ghandi's musketmen makes a big difference. And then Monte doesn't even know that you've helped his enemy, keeping you from gettting a diplomatic negative!

This makes it a good "covert partner" strategy. Say you want Asoka dead, but in the meantime, Asoka is hooking you up with good luxury trades, or is best friends with Catherine, who is your best buddy, a relationship you hope to turn into a Def Pact later in the game. Now, when Tokugawa declares on Asoka, you're giddy, but helping him out with cash donations or a gift of Iron (or some other important resource) will make Asoka dislike you ... an effect that might rub off on Cathy. So instead you have a short-term Open Borders with Toku, throw a dozen Calvary and a few riflemen and a handful of cannons his way, and let the sparks fly. When Asoka asks you to quit your deals with Toku, you can, because you've already given him the ammunition to take a few cities ... and Asoka is none the wiser that he's bleeding out of both holes because of your assistance.

Politics is a beautiful thing!
 
Samson said:
It can be usefull. The one time I used it was when a strong AI declaired war on a weaker, and if he had taken any city the resulting border changes would have pushed me over the domination limit. I gave the weaker civ a couple of defenders, and so it did not loose any cities.

I tried this once way back in CivII while trying to aid the Japanese in a war i didnt want to get involved in directly. They never figured out what to do with the units and i never again gave away any of my forces.

Edit: have the AI gotten better at it now?
 
Hatework said:
I tried this once way back in CivII while trying to aid the Japanese in a war i didnt want to get involved in directly. They never figured out what to do with the units and i never again gave away any of my forces.

Edit: have the AI gotten better at it now?
When I did it, I just gifted a few city defenders to them when a city looked like loosing, and they managed to use them. I think the AI is improved, but still rubbish.
 
Gary King said:
Does the AI ever give units to the player?

Interesting question. FWIW, the AI in SMAC would gift units to the player if in a pact of brotherhood and fighting a common foe.

I haven't dusted off C-IV in a while, though. Just came by to see if the war academy is set up yet.
 
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