Does this still happen???

RedWolf

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I remember in the original civ (many years ago).. Sometimes if you captured the enemy capital their empire would split into two factions (a civil war). Does that ever happen in Civilization II? I don't think I've ever seen it.

I also once had a city (belonging to another civ)change over to my empire (in admiration of my greatness or something) for no apparent reason. Again, I've never seen this in Civ II. Does anybody know if it can happen?

Thanks.
 
Yes the civil war still happens under some conditions. which have not be precisely cataloged by players. One necessity is, of course that there be an available color to split to. Another appears to be related to size of the civ that lost its capital. One theory is that it must be larger than the civ which took it capital (as measured at the start of the move of the civ which takes the capital)
 
When I started playing at the higher levels of Civ 2 the option of starting a civil war saved me. Okay, so it's not really an option, but what I would do is set the tribe number to 6 so that I could cause rebellion. Then, I would select the strongest civ, or the one that was bothering me the most, and build up a significant force simply to take out their capital as I tried to keep up in science by not using any more units then I had to.
 
I think that it depends on government and happiness factors within the civilization. The times it happens most with me are when I swoop in and take out a capital city during peacetime. You could read the rules.txt if you really wanted to, I guess, but I never have tried.
 
gezz i always make cives go into civil war

i find it always happens if

1 the civ is LARGE, need a lot of cities
2 you attack there capital first

if you attack some other cites first then hit there capital it ussualy doesn't work because they lose cites making them less small i guess


also the cities have to be spread out, the only cities that will turn into a new civ is the ones on the outlining area's where coruption is the hightest.. if most of tehre cities are close to the capital and sournd the captial it either won't happen or only 1 or 2 cities ..

also it won't happen if there is not 1 civ spot open..

i will almost always attack there capital first *unless contidions premit otherwise* because a civil war is really hard on a civ.. and they have to fight 2 fronts..

also ussualy the capital city ussualy is the largest and has the most wonders.. and will also split them in half so they can't gather one large force

 
Also that civ has to be on the top of the powergraph #1 civ.


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Opening up a file in a recent game and reexamining a Civil War I staged; and then using Cheat Mode to restage it for purposes of an experiment, the following are my observations.

1. (As mentioned above). There has to be an open slot for that civilization. I also think that the "Don't Restart Eliminated Civilizations" has to be toggled off if you started with the full complement of seven civilizations.

2. The opposing civilization must have less than 1000 gold, otherwise it will move its capital to another site.

3. When I staged this Civil War, the civilization that suffered the Civil War was the highest ranked of the AI civilizations; I was in fact the highest ranked of all the civilizations -- I originally staged the civil war as an exercise in perversity (I was having one of those days).

4. At the time, the opposing civilization had 10 cities; the four cities nearest to the capital that fell remained loyal; the five furthest away defected; a half & half breakdown
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Of the defecting cities, the nearest two of these cities were six squares from the capital that fell; the furtherest of the loyal cities was only five squares away.

5. I'm not sure if happiness or type of government has any specific effect on the chances of civil war; in the above case, the government was a democracy; and generally speaking, examining their cities prior to the Civil War revealed that most did not have unhappy citizens, and only their smallest city was suffering from Civil Disorder. I'm inclined to think that the inability to move the capital (i.e., the civilization has less than 1000 gold) is more decisive than government type and unhappiness.
 
Thanks everyone for the insight into this. I had honestly thought that it COULDN'T happen in Civ II (but wondered why they would remove something that cool from the game play)

I once again bow to the true Civ gods.
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Wait a minute guys, I think you all overlooked an important factor. Say you want to split up the Russians with civil war. It only works if the Russian empire contains some cities which used to belong to a (now extinct) civilization.
So if the Russians have conquered entirely, say the Germans, and no new blue-colored civ was born, only then you can make Russia split up in two factions (loyal:Russians, dissident:Germans).
If they (Russians) consist only of "ethnic Russian cities" on the other hand, then forget about it...

Please inform me if I'm mistaken!
 
Just tested Machiavelli's premise from another test game. Provoked civil war among the Germans; all cities were of the original German civilization; however, they did go into Civil War, giving rise to Egyptian civilization (replacing the Aztecs, whose original site was on the other side of the map).

Significantly, the remaining nine cities split 6 and 3; so the 50/50 split hypothesis does not apply.
 
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