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Does war weariness hinder production?

The more WW, the more :mad: faces. :mad: faces use up tile workers. Like specialists that don't do anything.
 
does this have a huge effect on enemies, or is the point of getting SoZ purely to stop the +100% effect happening to you
 
yea ww does affect the enemy (even more so if you have the SoZ), personally my goal is to fight short limited wars for clear objectives. Has the advantage of trying to keep ww low on average. It's been a bad war if it goes on long enough for me to have a large problem with ww.
 
Clearly war weariness accumulates quickly when a human player is at war with an AI that has the Statue of Zeus. But does SOZ have the opposite effect on an AI when the human player has SOZ? In my experience I rarely see AI's suffering significant war weariness even during long costly wars or at least it doesn't seem to mute their enthusiasm for continuing the war as it does a human's. I thus am skeptical that SOZ can be used offensively against AI's.
 
does this have a huge effect on enemies, or is the point of getting SoZ purely to stop the +100% effect happening to you

Mostly to prevent suffering from it. The AI has massive reductions to maintenance, unit maintenance, etc, and yes...war weariness too.

It isn't 100% insignificant on most difficulties though. If you rip 80 AI units apart in your territory it will hurt the AI in terms of WW, but that isn't the primary reason you'd be doing that ;).

Nine times out of ten though, the AI isn't suffering significant WW even if you'd be at 6 :mad: or more.
 
SOZ also gives some soldiers so it increases your power rating.
 
How many? Is it worth enough soldiers to merit it over say...walls for such a purpose?

Only if you have ivory, do not have anything better to build, and don't need cash. :crazyeye:
Heh but no it's only 4k soldiers so it's worth 1 axe and 1 warrior. :lol: I thought it was 6-8k oh well. Building it would be to deny it to the AI as has been pointed out.
 
even on immortal they can get 3-4 angry citizens if you have soz and they crash a stack or two in your territory(didn't specifically check on deity, but I assume they're hit by ww there too).

but without ivory is still meh...

another thing to remember: when you capture the soz city, the ww halves in the same turn(as if they didn't have it at all from the start of the war).
 
another thing to remember: when you capture the soz city, the ww halves in the same turn(as if they didn't have it at all from the start of the war).

Makes sense, my boys died in the war but otoh we captured this magnificent statue, I just love art! :goodjob:
 
how do you check if the AI had WW ? I had ragnar suicide a few massive stacks in my territory to my riflemen, I'ld like to see how much it hurt him (yeah I have SoZ)
 
wb, give yourself a few gspies, infiltrate, watch what's happening... that's what I did when testing

otherwise, only if you have enough ep to see in their cities
 
Clearly war weariness accumulates quickly when a human player is at war with an AI that has the Statue of Zeus. But does SOZ have the opposite effect on an AI when the human player has SOZ? In my experience I rarely see AI's suffering significant war weariness even during long costly wars or at least it doesn't seem to mute their enthusiasm for continuing the war as it does a human's. I thus am skeptical that SOZ can be used offensively against AI's.

I've saw AI just turn 90% culture*, just to avoid unhappiness at war.
so it didn't hinder production, but everything else.

*(eh.. too lazy to use any spy in any game... so visibility always high for me.)
 
Mostly to prevent suffering from it. The AI has massive reductions to maintenance, unit maintenance, etc, and yes...war weariness too.

It isn't 100% insignificant on most difficulties though. If you rip 80 AI units apart in your territory it will hurt the AI in terms of WW, but that isn't the primary reason you'd be doing that ;).

Nine times out of ten though, the AI isn't suffering significant WW even if you'd be at 6 :mad: or more.

I was playing a deity game with Snaaty not to long ago and I saw he was building Zeus in one of his cities. I can`t remember exactly why he was going for it but I definitely know that he knows the AI doesn`t suffer hardly any penalties on that level at all, which greatly reduces the point of building it.

However... either he may have been building it just to prevent another AI from using it against US, or he may have been doing it to build wealth (he had ivory).
 
Overflow Hammers.

Remember that you don't get WW from your troops dying in your lands. If your wars tend to be invasions rather than defensive actions, the AI will not accrue much WW. Probably only from losing a few ships at sea.

When fighting an AI that has SoZ, it is usually best to focus on capturing that city first.

And if you've caused the AI to go 90% culture, believe me, you're cramping its style! It can't rush with gold, it's probably losing money and units are going on strike soon, and you've killed its research (AI tends toward CE). Keep it going like that, and you'll crush them pretty good, even if you don't capture anything.
 
How does Statue of Zeus help with wealth?

Actually, you build it to very close to completion, then take it off the queue. Then you get gold when it completes elsewhere. It's not like the overflow with walls trick usually - you lose efficiency when whipping wonders etc etc...however with the +100% due to ivory this nets you 2x the gold just building wealth would grant.
 
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