Peacemongerer
Prince
I'm not talking about the fact they take luxuries from you, I'm fine with that. I've used it a bunch of times and only just now did the math to see how much the AI gets robbed.
They'll pay 240 gold (8 per turn) to get 4 happiness per turn when a Colliseum is 2 happiness for 1 gpt. I could see them being willing to pay for luxuries at 240 if they ran out of happiness buildings, but none of them give happiness to gold at less than a 1:1 ratio, letalone the 1:2 ratio they get from luxuries.
Not really seeing why they programmed the AI to take it at such a high clip. In theory, they should only be willing to pay 60 gold to get resources (90 if they have the Protectionism policy). Anybody know the logic behind why it's so high? Is it just to give players a level playing field at higher difficulties? Is it because of We Love the King Day?
They'll pay 240 gold (8 per turn) to get 4 happiness per turn when a Colliseum is 2 happiness for 1 gpt. I could see them being willing to pay for luxuries at 240 if they ran out of happiness buildings, but none of them give happiness to gold at less than a 1:1 ratio, letalone the 1:2 ratio they get from luxuries.
Not really seeing why they programmed the AI to take it at such a high clip. In theory, they should only be willing to pay 60 gold to get resources (90 if they have the Protectionism policy). Anybody know the logic behind why it's so high? Is it just to give players a level playing field at higher difficulties? Is it because of We Love the King Day?