DoI Plans:
"Eastern Fanatannia"
Turn 0 - Move the single worker by Camelot to the bonus grassland tile 2NE of the city.
Turn 1 - Mine the said tile (6 turns).
If any more workers are built, have them help out this worker. After the tile is mined, head for the tile 1SW of Provolutia, and mine it.
"Western Fanatannia"
Turn 0 - Clear out the forest 1E with 2 workers. Have the 3rd worker start a road.
Turn 2 - Road the tile that was just cleared. With any remaining workers, irragate the cattle.
Turn 3 - If there's any active workers left in this region, and no extra worker has been built, head it over to Provolutia to mine any needed tiles. Otherwise, head for the hill 1NE of Donsignia.
"Eastern Fanatannia"
Turn 0 - Move the single worker by Camelot to the bonus grassland tile 2NE of the city.
Turn 1 - Mine the said tile (6 turns).
If any more workers are built, have them help out this worker. After the tile is mined, head for the tile 1SW of Provolutia, and mine it.
"Western Fanatannia"
Turn 0 - Clear out the forest 1E with 2 workers. Have the 3rd worker start a road.
Turn 2 - Road the tile that was just cleared. With any remaining workers, irragate the cattle.
Turn 3 - If there's any active workers left in this region, and no extra worker has been built, head it over to Provolutia to mine any needed tiles. Otherwise, head for the hill 1NE of Donsignia.
Code:
Current Workforce: 4 workers. I need atleast 2 more - perhaps some from Camelot.
[b][u]Camelot[/u][/b]
STATUS: Stalled Growth (size 6, no river)
TARGET: 10spt. Unmined mountain + mined BG (bonus grassland) tile will reach this goal.
ACTION: Mine bonus grassland 2NE of city, and 1 tundra tile.
EXCESS: +3 food. The mountain can be used instead of the irragated wines, as expansion is all but over.
[b][u]Provolutia[/u][/b]
STATUS: Size 2, +4fpt, no river (take the forest tile off for quicker growth).
TARGET: 10spt. Intense mining needed.
ACTION: Mine 3 bonus grassland, and chop both forests. Needs cultural expansion.
EXCESS: +4 max. This is good, as it needs to grow.
[b][u]Donsignia[/u][/b]
STATUS: Size 3. Approx. 10% corruption. River Site!
TARGET: 11-16spt (1 for corruption). Needs to be non-despotic to irragate.
ACTION: Republic/Monarch needed for irragation effect. Mining of hills and culture needed.
EXCESS: +3fpt at max. Irragate cattle for more growth.
[b][u]Roosting Tree[/u][/b]
STATUS: Size 1. Approx. 10% corruption. River Site!
TARGET: > 5spt. Needs culture expansion for full assessment.
ACTION: Build culture! Non-despotic irragation needed for hills and mountains.
EXCESS: +2fpt.
[b][u]Bentley[/u][/b]
STATUS: Size 2. Approx. 40% shields lost to corruption.
TARGET: 5spt.
ACTION: Needs culture. In danger of flipping.
EXCESS: +2fpt.
Priority List:
City Level Reason
[b][u]Provolutia[/u][/b] 1 Plentiful bonus grassland tiles.
[b][u]Donsignia[/u][/b] 2 Potential Powerhouse, but lots of work needed.
[b][u]Camelot[/u][/b] 3 Almost there.
[b][u]Roosting Tree[/u][/b] 4 Cramped in, and needs to expand borders first.
[b][u]Bentley[/u][/b] 5 Huge flip risk.