Domesticated Animals Modmod

Afforess said:
I'll finish the Domesticated Animals mod under a few conditions:

All the buttons, you need to make them. Buttons are 64x64 dds DTX3 files. I make them into dds files with DXTBMP.

If you need specific help in that area, look at my buttons, and PM me.

Also, once the buttons are done, you also need to add all the text. I'll give you the empty text file with all the references, and I'll fill in one as an example. The rest will have to be done by you.

Do both of those things, and I will finish it.

Afforess

Here is all the icons except for the pet shop and clone pet shop. I was not sure what to put for them. If they do not get included in the pack because of this I understand.

See attachment for the 64x64 dds icons. I think I did them right. If not I have the jpg version still saved on my computer.
 
Here is all the icons except for the pet shop and clone pet shop. I was not sure what to put for them. If they do not get included in the pack because of this I understand.

See attachment for the 64x64 dds icons. I think I did them right. If not I have the jpg version still saved on my computer.

Yep, their perfect. Thanks, that's usually an hour of my time...
 
Yep, their perfect. Thanks, that's usually an hour of my time...

Yeah I understand. I wen through like 3 versions. Version one had icons from Zoo Tycoon 2 but they looked bad. Then I tried getting 3D model pictures from online 3D mesh selller but they did not have all the animals I needed. So I ended up trying to find the best looking animals with white backgrounds. The only one I am not that happy with is the oxen. I may ask it to be updated in the future if I find a better image. In short it took me a few hours of searching, but the making of them was not hard at all.
 
Yeah I understand. I wen through like 3 versions. Version one had icons from Zoo Tycoon 2 but they looked bad. Then I tried getting 3D model pictures from online 3D mesh selller but they did not have all the animals I needed. So I ended up trying to find the best looking animals with white backgrounds. The only one I am not that happy with is the oxen. I may ask it to be updated in the future if I find a better image. In short it took me a few hours of searching, but the making of them was not hard at all.

Yeah, getting the right icons can be a real pain. I hate making icons, and I have so many...
 
Okay, here's the game text. A general note about text in civ4, you can bold text by using [BOLD] and [/BOLD] tags. If you need to indent, use a [TAB] , and if you need a newline, use [NEWLINE].

The file itself should be fairly self-explanatory, I filled in some for the horse farm so you can see what it should look like.

View attachment Animals_CIV4GameText.rar
 
Okay, here's the game text. A general note about text in civ4, you can bold text by using [BOLD] and [/BOLD] tags. If you need to indent, use a :):):):):) , and if you need a newline, use [NEWLINE].

The file itself should be fairly self-explanatory, I filled in some for the horse farm so you can see what it should look like.

View attachment 235958

Awesome! Thanks! This gives me some more control over the mods i request as well as takes off some of the work from you. I see this as a win win for both of us.
 
Awesome! Thanks! This gives me some more control over the mods i request as well as takes off some of the work from you. I see this as a win win for both of us.

Yeah, I have no problem sharing the workload. ;)

If you find any graphics you like for the building in the graphics forum, just post links here. If not, they'll all get empty graphics.
 
I was planning to include the pet shops to the Zoology modmod, as another addition.
 
Personally I think the shrines should be attached to religions not civs. So Hindi gets all, Amen-Ra (I can never remember the new name, I keep thinking of a frog) gets cats; Assen/Asatu gets wolf/dog and bear; and so on... there my personal spanner is now thrown in the works :)
 
Personally I think the shrines should be attached to religions not civs. So Hindi gets all, Amen-Ra (I can never remember the new name, I keep thinking of a frog) gets cats; Assen/Asatu gets wolf/dog and bear; and so on... there my personal spanner is now thrown in the works :)

Oh...Great, thanks... It's okay, the works wasn't operating very well to begin with. I believe the spanner got caught in-between the cogs "I don't feel like changing them now" and "I haven't played with your extra religions...yet."

I did condense the shrines into two shrines though, one for Kemetism and one for Hinduism.
 
Way to reference The Sixth Day with RePets, lol (I might be back). I'll have to agree that too much micromanagement can be meticulous. With the heap I'm running it on, I'm barely able to go through a whole session with Afforess' mods.
 
Way to reference The Sixth Day with RePets, lol (I might be back).

It was a pretty decent movie, and the concept was interesting. I was hoping someone else had a social life and noticed. :lol:

I'll have to agree that too much micromanagement can be meticulous. With the heap I'm running it on, I'm barely able to go through a whole session with Afforess' mods.

Mmmhm. Good thing I have checkboxes for components, then, eh?
 
Sure did notice. Speaking of social, I'd been watching a documentary on the weird story of how the Governator even managed to reach the position of power he's in. I'm indifferent to it really because I don't live in California, but I do have appreciation and good, respectful humor of Jesse Ventura when he was "The Governing Body" of Minnesota.


Mmmhm. Good thing I have checkboxes for components, then, eh?

Ab-so-lutley!
 
@Afforess

Okay, here's the game text. A general note about text in civ4, you can bold text by using [BOLD] and [/BOLD] tags. If you need to indent, use a , and if you need a newline, use [NEWLINE].

The file itself should be fairly self-explanatory, I filled in some for the horse farm so you can see what it should look like.

View attachment 235958

Here is the game text. I noticed that some buildings were missing so I added text fields for them. Also there is now the "Hindu Animal Shrine" and "Kemetric Animal Shrine" instead of all the separate animal shrines (ex. Cat Shrine, Cow Shrine, Rat Shrine, etc).

See attachment.
 
@Afforess



Here is the game text. I noticed that some buildings were missing so I added text fields for them. Also there is now the "Hindu Animal Shrine" and "Kemetric Animal Shrine" instead of all the separate animal shrines (ex. Cat Shrine, Cow Shrine, Rat Shrine, etc).

See attachment.

Okay, thanks. I'll see if I can't rush a copy to you by tomorrow.
 
Personally I think the shrines should be attached to religions not civs. So Hindi gets all, Amen-Ra (I can never remember the new name, I keep thinking of a frog) gets cats; Assen/Asatu gets wolf/dog and bear; and so on... there my personal spanner is now thrown in the works :)
Oh...Great, thanks... It's okay, the works wasn't operating very well to begin with. I believe the spanner got caught in-between the cogs "I don't feel like changing them now" and "I haven't played with your extra religions...yet."

I did condense the shrines into two shrines though, one for Kemetism and one for Hinduism.

If we are going to do that perhaps other religions should get "Animal Shrines". Examples ...

- Nagualism could worship Snakes, Parrots, Jaguars, etc

- Zoroastrianism could worship Bulls and Goats for sacrifice.

- And whichever religion fits best with the Chinese Zodiac.
 
If we are going to do that perhaps other religions should get "Animal Shrines". Examples ...

- Nagualism could worship Snakes, Parrots, Jaguars, etc

- Zoroastrianism could worship Bulls and Goats for sacrifice.

- And whichever religion fits best with the Chinese Zodiac.

If you're going to do that, I'd branch it off as a completely separate modmod.
 
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