leandrombraz
Emperor
- Joined
- Sep 19, 2014
- Messages
- 1,443
So, a new era is really cool, mostly considering how they are trying to make it really unique but lets face it, Civ VI as it's right now have a serious problem of being way too easy to steamroll and win early, really ridiculously early, mostly on domination but other victories aren't far from that. Usually in late game I'm not racing to win before the AI does, I'm racing against myself to see if I can do stuff I want to do before I win, like Tower Eiffel before I win cultural our build an airdrome and actually use air units before I win domination. The AI have a hard time with Air combat and Air units production but even if it didn't have such a problem, you just win way before the AI have a chance to even consider air combat. Basically, unless you hold yourself back on purpose or make a lot of bad decisions, the end comes long before that end game stuff can be used.
I love everything I'm seeing and this expansion looks amazing but what I'm really eager to see is if any of the new stuff and changes they made will make the AI a bit more competitive and hold the player back so we can enjoy the end game a bit more. Can the AI actually use congress to hold back a warmongering player and make us struggle a bit more? If we go full warmonger, will we miss on all that influence on the congress or gathering this new resource will be way too easy, even if you're kicking the AI left and right, like era points? Will mother nature get in our way, can a volcano or a tornado be a real game changer that might hold us back or even force a retreat?
Will the AI use Air units?
I'm not trying to be negative but we all know that once the novelty of the expansion is gone, this is what will ultimately matter. I still didn't get a dark era in R&F because it's way too easy to pile era points, so you can't get one unless you do it on purpose, you just can't. R&F is fun to play and I'm sure GS will also be really fun (7 tiles canal!!! \o/) but we are way too good at maximizing this mechanics to full benefits and the AI is way too bad at holding us back, even with help.
I love everything I'm seeing and this expansion looks amazing but what I'm really eager to see is if any of the new stuff and changes they made will make the AI a bit more competitive and hold the player back so we can enjoy the end game a bit more. Can the AI actually use congress to hold back a warmongering player and make us struggle a bit more? If we go full warmonger, will we miss on all that influence on the congress or gathering this new resource will be way too easy, even if you're kicking the AI left and right, like era points? Will mother nature get in our way, can a volcano or a tornado be a real game changer that might hold us back or even force a retreat?
Will the AI use Air units?
I'm not trying to be negative but we all know that once the novelty of the expansion is gone, this is what will ultimately matter. I still didn't get a dark era in R&F because it's way too easy to pile era points, so you can't get one unless you do it on purpose, you just can't. R&F is fun to play and I'm sure GS will also be really fun (7 tiles canal!!! \o/) but we are way too good at maximizing this mechanics to full benefits and the AI is way too bad at holding us back, even with help.