Domination on emperor

Driftwood

Chieftain
Joined
Oct 27, 2005
Messages
22
Location
Manistee, Michigan
I think I've got a pretty good game going right now, so I'd like to ask a question I've had about playing at emperor. As you should be able to see in my save, I've figured out how to get off to a good start at emperor. I was number one in points until just a few turns ago. The Zulu and Persians have been weakened in battle and my army is pointed at the Indians. Unfortunately, I'm just about to the wall I run into every time I play at this difficulty. This is about the time when I start falling way behind in techs. I should be able to defeat India with catapults and swordsmen easily enough, but the Vikings will be running around with maces and almost to musketmen by the time I get to them. I may just be getting civil service or machinery myself by that time. Even if I do manage to subdue the Vikings, what do I do about the civs on the other continent? I'll probably have to research compass, machinery, and optics myself, and when I do meet them I'll be a long way from galleons. When I do finally get galleons and cossacks together I'll be facing infantry and artillery and maybe even sams!

Does anyone have advice on how I can keep up in the tech race? Or do I just have to bring a lot of cannons to the new world?

Edit: oh, yeah, I remember the other question I was going to ask. Should I keep some of those Indian cities I capture or raze them? That city to my north with the clams and silk looks pretty nice, but my economy can barely support the cities I have now. What should I do until I get some towns, courthouses, and markets?
 

Attachments

I would probably research construction, which you are on to now, and then go for Monarchy immediately and switch to it for the happiness bonus. Also, you can connect your wine then for an extra 1 happiness. I would consider founding a city in the south of your empire which would cover that fur and silver for happiness and another deer for food. (It's a painfully marginal city, but would give you 2 happiness). You need larger cities that can finance themselves, while still give you production and extra money for your expansion. Conquering the indian cities doesn't seem to give you any immediate happiness resources before you research calendar (which obsoletes your stonehenge) You might also want to grab that stone resource that I see in the west. I see you are building aqueduct in rostow. Unless you are planning to build the hanging gardens there, building aqueduct is a waste of hammer IMO. You want to work those gold hills and that will not allow your city to grow much and become unhealthy. Also, I would settle 1 north of that marble you have east of Rostov, while grabbing the fish in the fat cross, if you have money to support another city. You will need marble pretty soon for the great library, heroic epic, etc, if you plan to build them. Just my 2 cents. I regularly win on Monarch and now try Emperor levels most often. I don't have much advice on the tech falling behind, as I have the same problem. The difference between monarch and emperor seems to be precisely in this in my opinion, the ai teching away from you once they get alphabet. On monarch, I have no problem throwing 2000 gold at upgrading my army while still keeping on par or ahead in tech.
 
I uploaded a save file of your game that I played on for a few turns, up until 10 BC. I researched at full speed: monotheism and swithed to organized religion, as you already are buddhist anyway, so you have a religion. I sold monotheism to one of the guys for 160 and then researched Iron working. I am kind of nervous not to see any iron on the map;-). I don't want to spoil the game so I won't tell where it is. Anyway, I set the cities more towards working cottages rather than mines, even if they grow unhappy. Happiness will come soon from monarchy. Rushed some temples where available. Next research was monarchy. In the meantime, a great prophet was born and I used it to discover theocracy, that game me christianity. I traded theocracy to asoka for monarchy (asoka is the next target and will be hopefully off the map soon, so he might not have a chance to trade that tech. Now I know where Iron is and will connect it soon to have swords to use against those nasty zulu impis which get 100% bonus against mounted units, like my chariots:). I just declared on asoka and stole 2 workers and destroyed a newly found city close to us, where asoka even had a great artist ready to culture bomb me! Just in time:). Also, he was one turn from connecting iron...will let you know how it went on and we can perhaps compare our notes:), see whcich strategies work on emperor and improve our game. My next research is probably the construction you originally began with, to get cats for larger cities.
 

Attachments

95 AD

Spoiler :
Just made peace with asoka, he didn't give me anything for peace, but I captured Madras which has a happiness resource If I get Calendar, if I need it. Asoka will be finished with catapults and swords alter. Settler almost ready to grab those 2 happiness resources south. Iron almost connected. Marble will be conneced next. Wine will be connected in 1 turn. Hanging gardens have been built by someone, and Ragnar already has literature, so if we want to get the great library, I need to hurry.
Rushed some libraries where needed. Building first 2 catapults, will build cats until Iron is connected, then swords.
 

Attachments

Switching your population from hills to cottages was a very simple thing, but I found it to be enlightening. I honestly wouldn't have thought of that, even if I found myself with nothing to build but military units I didn't need. The maxim I got out of this was, "It is ok to blur the distinction between production cities and commerce cities. Production cities don't have to be productive all the time." Although, I suppose you could call producing commerce productive.

I also like your idea of going for the great library. My thoughts on the marble had been that, since I was going to be warmongering early, I wouldn't need it for anything other than the heroic epic. That, and the fact that I could build around the spot and fill it in later, was the reason that I'd neglected it in my first save. Still, I'm wondering whether it's a good idea to go for literature rather than code of law. The great library would both significantly boost my research rate and deny the other civs the boost. Code of laws would give courthouses that would enable me to start conquering in earnest sooner. All those cities that I can afford to keep will eventually have the same snowball effect that the great library does in research rate. It's possible that both choices are equally good. I'll go for code of laws instead and we'll see what happens.
 
I've played up to the point you're at. In this save I've just razed India's newest city and killed their great artist. However, it took me until 230 AD to get to that point.

I followed the same research path you did. I switched to monotheism and got it in a few turns. Then I researched iron working and construction at 50% until I built the iron city, at which point I reduced research to 40%. I got theology with my priest and was eventually able to trade it to India for monarchy. I switched to hereditary rule and am now about to get my wines going. All of the workers on hill tiles are currently working cottages and I've been chopping and whipping to build libraries, monasteries, temples, and missionaries.

From this point I will research code of laws at 60% and get out the whip one more time to get courthouses built. Meanwhile, I'll be building catapults and, perhaps, a few swordsmen without whipping. I've noticed that india is still defending with archers. I figure that I don't even need to wait for swords to conquer them. Catapults and chariots should do the trick. When that war is finished, I may need to start disbanding unpromoted chariots in order to afford the swordsmen I'll need to take on the zulu and persia. I'd like to save the chariots with at least combat II or III for upgrading to knights and cossacks.
 

Attachments

815 AD

Spoiler :
Instead of attacking Madras, I headed for Bombay first. The reason I did this was that the city had access to rice, clams, and silk, and only a few jungle tiles were left. Madras hadn't been developed very extensively in my game. It only had a couple cottages and the dyes didn't have a plantation yet. Without calendar I wasn't going to be able to make much use of them, and I didn't plan on getting that tech for quite some time. I figured I would only be able to afford to keep two cities, so Bombay was one of my choices. The other was Delhi, since it is the buddhist holy city.

Bombay was captured within a few turns. I set all of my cities to producing catapults and I was able to get 6 of them there in time for the attack, with 3 more trailing behind. I think I lost one or two catapults and one chariots in that fight. Madras fell a couple turns after my units had healed. I assaulted the city with 7 or 8 chariots and 10 to 12 catapults.

At this point india had apparently just gotten feudalism because they'd had one longbowman guarding the city. This meant that Delhi was going to be a hard nut to crack. It turned out that it was, but it was worth it since they'd just completed the buddhist shrine. I had exactly enough units to take it. I lost quite a few catapults and 3 chariots in that attack, but my best promoted units managed to survive. After I took Delhi, I made peace. India was willing to give up literature and 130g. Two good cities, a tech, and enough gold to cover my negative income wasn't a bad deal.

Things went better in my empire than I thought they would. I discovered a new source of copper shortly after I got iron working. Figures! I built my iron city between the iron and the marble. That's not a bad spot at all. Despite quickly chopping all the forests in the area, the city didn't develop as quickly as I would have liked. I should have built a granary before the courthouse so I could whip it more quickly.

Speaking of courthouses, I got code of laws researched fairly quickly and started on metal casting. I put all of my cities to work building courthouses as soon as they finished their previous projects, which were mostly catapults. I was able to whip all of those within 15 turns, and they got done just in time to start working on forges. The forges only took about 5 turns to build, so I didn't whip any of those. When those were finished, I started working on swordsmen. I built about 8 of those before the need for more catapults became apparent.

After making peace with india, I let my units rest just long enough to heal up before sending them to my border with persia. They had a city whose culture was weak enough that I would be able to park my units right outside their walls and still be in my territory. Unfortunately, persia had longbowmen also by this time and with their cities on hills I would need more catapults to take them. Fortunately, the center of their power lies within easy reach. Their two most powerful cities lie just beyond the one on our border. I figure I can raze two of those and keep their capital before making peace. If the military situation looks good, I could even raze a third. The zulu are starting to expand again, though, so I might not want to mess with persia for too long. I want to crush the zulu again while they're still weakened.

In the attached save I am ready to declare war on persia. I've just started researching engineering and I have 19 turns to go on that. 19 turns should be enough time to wrap up the war with persia. While I'm raising an army of trebuchets and crossbowmen I should be able to eliminate the zulu from the game. I am certain that they will not get feudalism any time soon. After I research engineering, I'm going to go for compass and optics. I have two options after that. I can research feudalism, guilds, gunpowder, chemistry, and astronomy for quick overseas invasion, or I can go for the more time consuming civil service, divine right, nationalism, music, military tradition, and astronomy path. That'll give me time to build up my economy a bit. I'm hoping that somewhere along the line I'll be able to beat currency out of someone so I can get markets running. Maybe I can get horseback riding from a defeated civ also?

Now that I've actually written down those tech paths my idea doesn't seem as foolproof as it used to. No matter which path I take, I could potentially miss several useful techs like currency, banking, education, and printing press. Maybe I should forget about rushing to military techs and go for the traditional liberalism gambit. I've had bad luck with that, though. I'm sure our friends on the other continent will be researching very quickly. I'll have to cross that bridge when I come to it.

Oh, I thought of something else I could do. I hire a priest in my stonehenge city to quickly get a great priest and build the christian holy shrine. Two shrines should make this game a lot easier. Christianity was founded in the city with three gold hills in my game, so I will have mucho commerce there.
 

Attachments

800 AD

Spoiler :
I played until about 800 AD and I am about to attack bangalore and raze kolhapur, if everything works:). I wonder if I will have enough forces to go for calcutta and exterminate the indians. I never know if it is better to let a civ live with one city, or kill them alltogether:).

I researched to civil service to be able to use bureaucracy. The heroic epic military seems to be building military units really fast, so I build the main attackers there, and catapults everywhere else. I rush courthouses where possible.

Delhi with the buddhist shrine is still in anarchy, I can't wait to get those 18 coins (or commerce?) per turn:).

Now I wonder who to attack next? The strongest viking, or the presians? And what to research, if anything. Shall I just save money and see later?]
 

Attachments

980 AD

I am about to raze that small indian city and sign peace. India will have one small city on my borders.

I rushed courthouses in newly conquered cities and try to rush or build forges and then marketplaces as well. Building macemem and catapults, getting ready for persia. Vikings seem to have too many military units of pretty good quality, I am kind of scared of them. They are too far and I would get exposed to persia and zulu. I would rather consolidate my borders by conquering persia and zulu first.

Oh, a great artist appeared in st. petersburg and I don't know what to do with him. He offers to lightbulb music which will (or not, I don't know if I will be the first to music) give me another artist:).
 

Attachments

1172 AD

I declared war on Persia like I said I would and had a pretty easy time of taking their first two cities. Unfortunately, after I captured their capital the zulu made persia their vassal and immediately declared war on me. I rushed a few crossbowmen to deal with their initial assault. That wasn't too difficult because their stack consisted of 7 units and included impis. Keeping two persian cities was expensive, perhaps more expensive than it was worth, but pasargadae had quite a few well developed cottages and some nice resources, and I didn't want the vikings to snatch all that up.

I razed a couple zulu cities and shaka was willing to trade 90g and horseback riding for peace. Persia broke free of the zulu after I razed those cities, so I was able to make a separate peace deal with them in which I got some gold and calendar. Not bad, but my economy stinks right now.

I'm at 30% research and still in negative income. I finished researching engineering and india was willing to trade only compass for it. That was kind of lame, but I'll still need the trebs for taking on the vikings. I've researched optics and am now working on astronomy. I should be able to trade it to india for some nice techs. In the save it has been three turns since I made peace with everyone. Despite things looking less than awesome, I'm still third in score behind vikings and incas. Yeah, the inca are in this game. I met one of their caravels a while ago. They have paper and astronomy, so their financial trait has been serving them well. They basically need a few of their cities razed.
 

Attachments

1214 AD

I declared on Persia for the second time, but they were vassals of zulu, zo zulu declared on me immediately and took one of my captured persian cities. I retook it but zulu initial attack was still annoying.

I captured the 2nd last persian city which has colossus. I plan to destroy persia and fight zith zulu until war weariness kicks in, then sue for peace, maybe even just a cease fire to heal my units. I have a nice stack of cats and macemen, but I failed to bring in defensive units to protect captured cities. This is where I lose most units, if any.

Vikings are ahead multiple techs and I am afraid capturing them will take me too long, if at all successful. I need to keep good defenses in border cities as I am sure vikings will have knights and who knows what else for initial counter attack.
 

Attachments

1334 AD

Taking the zulus over takes too long. I was just the first to discover liberalism and I took printing press as a free tech. Maybe I should have taken astronomy instead? Now I plan to research either riflemen or grenadier. Ragnar already has cavalry, so going for riflemen seems to be my only chance. Moreover, riflemen are a unique unit for the russians. Anyway, I hate fighting civs that already have cavalry. They are fast and can bug you deep in your own territory, pillage, hit and run. Hate to fight against them. So this game might be over for me. I might not be strong enough to take over ragnar. But my strategy will be to build as many city attack 3 macemen (in the military city) and then mass upgrade them to riflemen and attack vikings.
 

Attachments

1508 AD

This doesn't look like fast domination anymore:). I mass upgraded my macemen to grenadier and built and rushed riflemen for defense. Just as I rushed the riflemen, ragnar showed up next to Gaul, the forbidden palace city with 2 stacks of cats, cavalries and riflemen. I have maybe 6 riflemen in the city and an attacking force ready, I am going after Uppsala and then straight for his capital to hurt him badly, hopefully I won't lose too many cities.
 

Attachments

Back
Top Bottom