smallstepforman
Megalomaniac
Due to the 1 unit per tile limitations, it's suprisingly easy to capture an enemy capital if you have 3 decent offensive units which are better by one level (eg. Longsword vs swordsman, rifleman vs longswords, knights vs horseman etc). The One Unit Per Tile restrictions mean that that from any direction you can only be attacked once, since even if the attack fails and the enemy withdraws, another unit cannot attack from the same direction. Essentially, the weakened unit acts as a barrier between your forces and fresh enemy forces. Your 3 units should be sufficient to capture the capital, even without ranged weapons.
Create a puppet, negotiate for peace, heal the 3 units, and send them towards the next capital. For a small world, even on emperor difficulty, you only need to attack/capture 5 cities for domination win. Continents across the ocean can also be captured since you dont require a navy - land on the enemy coast just on the same turn you declare war.
My previous game (Emperor, small world) was over before it even began. All due to the 1UPT limitation. In Civ4 and stacks, invasions were truly epic. In Civ5, it only takes 3 units for domination victory.
Create a puppet, negotiate for peace, heal the 3 units, and send them towards the next capital. For a small world, even on emperor difficulty, you only need to attack/capture 5 cities for domination win. Continents across the ocean can also be captured since you dont require a navy - land on the enemy coast just on the same turn you declare war.
My previous game (Emperor, small world) was over before it even began. All due to the 1UPT limitation. In Civ4 and stacks, invasions were truly epic. In Civ5, it only takes 3 units for domination victory.