Hi
That is is a game that uses hammers to "build" rock and roll is one of the phrases I sometimes use in response to comments about how such and such isnt "realistic". I do it to point out that the game isnt intended to be 100% realistic. But still that doesnt mean we cant TRY to always get as close as we can if its possible without messing up the fun or game play.
So my thinking is WHY use hammers for EVERY wonder? Like say if you are trying for rock and roll instead of so many hammers it needs so many culture points and instead of all of the cities hammers, all of culture points per turn of the city you are building it in would go toward that wonder. Or say like learning how to split the atom then that would cost so many beakers and all of a cities beakers per turn would be used in trying to get it. And other things like three gorges dam or great wall still cost hammers. You could even get more out of great people since say like how egineers can give massive hammer boost to wonders, gs could give beaker boost or GA's culture boost. I guess hardest part is figureing which wonders should cost which like say globe theater, is it more building (hammers) or cutlrual concept (culture) or could it be done as combo of both like so many total culture and hammers needed to be completed.
I dont know how this would play out in an actual game. I just thought it might be interesting since this would also mean that wonder whoring would NOT be restricted to your best hammer cities. Or maybe it would throw everything out of whack? Just a thought though.
Kaytie
That is is a game that uses hammers to "build" rock and roll is one of the phrases I sometimes use in response to comments about how such and such isnt "realistic". I do it to point out that the game isnt intended to be 100% realistic. But still that doesnt mean we cant TRY to always get as close as we can if its possible without messing up the fun or game play.
So my thinking is WHY use hammers for EVERY wonder? Like say if you are trying for rock and roll instead of so many hammers it needs so many culture points and instead of all of the cities hammers, all of culture points per turn of the city you are building it in would go toward that wonder. Or say like learning how to split the atom then that would cost so many beakers and all of a cities beakers per turn would be used in trying to get it. And other things like three gorges dam or great wall still cost hammers. You could even get more out of great people since say like how egineers can give massive hammer boost to wonders, gs could give beaker boost or GA's culture boost. I guess hardest part is figureing which wonders should cost which like say globe theater, is it more building (hammers) or cutlrual concept (culture) or could it be done as combo of both like so many total culture and hammers needed to be completed.
I dont know how this would play out in an actual game. I just thought it might be interesting since this would also mean that wonder whoring would NOT be restricted to your best hammer cities. Or maybe it would throw everything out of whack? Just a thought though.
Kaytie