Dont use hammers to "build" rock and roll

KaytieKat

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Jul 29, 2007
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Hi

That is is a game that uses hammers to "build" rock and roll is one of the phrases I sometimes use in response to comments about how such and such isnt "realistic". I do it to point out that the game isnt intended to be 100% realistic. But still that doesnt mean we cant TRY to always get as close as we can if its possible without messing up the fun or game play.

So my thinking is WHY use hammers for EVERY wonder? Like say if you are trying for rock and roll instead of so many hammers it needs so many culture points and instead of all of the cities hammers, all of culture points per turn of the city you are building it in would go toward that wonder. Or say like learning how to split the atom then that would cost so many beakers and all of a cities beakers per turn would be used in trying to get it. And other things like three gorges dam or great wall still cost hammers. You could even get more out of great people since say like how egineers can give massive hammer boost to wonders, gs could give beaker boost or GA's culture boost. I guess hardest part is figureing which wonders should cost which like say globe theater, is it more building (hammers) or cutlrual concept (culture) or could it be done as combo of both like so many total culture and hammers needed to be completed.

I dont know how this would play out in an actual game. I just thought it might be interesting since this would also mean that wonder whoring would NOT be restricted to your best hammer cities. Or maybe it would throw everything out of whack? Just a thought though.

Kaytie
 
It might make sense to have different great people be able to rush different wonders. So a great artist can rush (or partly rush) Rock 'n Roll, or Globe Theater, Broadway or Hollywood, while a great scientist can rush Manhattan Project, Internet, or Sankore. And a great prophet can rush Minaret, AP, Notre Dame, Chichen, etc. Engineer can rush things like Gardens, Great Wall, Pyramids, Space Elevator.
 
Again, changing the method of production os a big task. It would involve more than simply changing one wonder's requirements. But I have to agree with the sentiment as to realism.
 
Well, if you do that, what would engineers do beyond rushing wonders? I mean, if an artist can rush some wonders as well as create a great work, what does an engineer do besdies be able to rush some wonders?
 
Build certain corporations.

Maybe some or many of the modern wonders, you would have to sacrifice a GP in order to initiate the project. It will then switch to normal hammer building, but other nations won't rush you for it. So, a GA + hammers is required to build Rock n Roll, but the hammers can be replaced by a GE?

Also I would like to be notified (optional? difficulty driven?) when an opponent starts working on a wonder after a few rounds depending on distance, friendly, or pleased. Maybe a common friend will leak the information about it even a few turns later than that.

It would possibly require a great deal of rebalancing though. In the modern ages I'm not producing a whole lot of GPs anymore.
 
Buildings and wonders represent physical culture, not just one specific building. Rock and Roll represents a society wide investment in the infrastructure of Rock and Roll (guitars in every teenager's bedroom, radios in every car) that precludes any other nation from thinking about competing with it. It's built in one city: that's an issue. How about having society wide "Projects" that can have wonder like effects, but get built in pieces throughout the society. Every city loses a percentage of hammers while working on the project (by slider) until the project is complete.
 
Actualy, I would prefer to take out most of the 'culture' wonders, like Rock and Roll or Hollywood.
It's nice to have them in the game, but maybe in a different way.
 
Love that one. Some "wonders" should be transferred to a new type of country/team project in which you have to complete in a specific amount of cities in order to achieve success. "The Internet" and "Rock n Roll" being prime examples. Each of these could have certain unique prereqs as well, such as you have to have electrical power in the city where you want to build a part of The Internet "wonder". Halted if the power plant is sabotaged.
 
Well, if you do that, what would engineers do beyond rushing wonders? I mean, if an artist can rush some wonders as well as create a great work, what does an engineer do besdies be able to rush some wonders?

Hmm, interesting. I think they could build something like the academy for GS. A great workshop +10% production.
 
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