Don't Waste Worker Turns

Depends what you mean by GPs. I'm not sure I know this acronym.

Great Prophet? No maintenance for them
Gunpowder units? Standard unit maintenance applies but nothing special

What is GP in your context?
 
Great People? Don't Great People cost unit upkeep just like all other units?
 
Each unit had a cost of 1gpt iirc, so your Great People would cost gold to sit in your capital doing nothing while you hoard scientists until you get your labs up to bulb through atomic in one turn.
The exception to this was I think the oligarchy social policy in tradition?

Either way, this is the civ4 forum so.........
 
Either way, this is the civ4 forum so.........
So I am talking about Civ4. Just go into worldbuilder and test it yourself if you don't believe me, I'm sure if you just keep some Great People lying around for Golden Ages it's gonna cost you some unit upkeep.
 
Oh I was talking about the CiV discussion from the road necro but yeah, in civ4 that goes into the general unit maintenance. It's just that maintenance is calculated differently and in more detail in civ IV with the home/away and military etc. In 5 iirc it was just a flat 1 per unit.
 
Wow I had no idea that great people cost unit maintenance! 13 years you think I might know these things LOL Well thanks for letting me know but I imagine that the maintenance in Civ 4 would be negligible. But in my next Civ5 game I will make sure to remember this.
 
I'm pretty sure all units cost upkeep, civilian and military.
 
Why yes, apparently everything DOES cost upkeep lol in Civ 4. Workers, great people, and scouts. I guess I should be deleting some workers late game and not letting GPs loiter around. Started a new game in the modern era, and used WB to place a bunch of Great spies, and behold, -100 gpt!

Of course, it was never particularly that crippling so I guess people never noticed, whereas I found deleting a few units in Civ 5 made a lot of difference.

Well at least this necrod thread is worth it now. I still think it is stupid to pay people for doing nothing, but that's just me.
 
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Of course, it was never particularly that crippling so I guess people never noticed, whereas I found deleting a few units in Civ 5 made a lot of difference.
That's because everything is on a much smaller scale in 5.

I still think it is stupid to pay people for doing nothing, but that's just me.
That's the welfare state for you, I guess. Well, even if you run a Free Market economy and don't actually pay welfare, you still suffer from increased homelessness and crime caused by unemployment I suppose.
 
I'm pretty sure all units cost upkeep, civilian and military.

Not just upkeep. This thread explains what I mean.

Even here, civ 4 shows more strategic depth than in V. V just had a flat cost for every unit that increased by like 1%-2% every turn. IV has free support, certain things that increase or decrease free support, penalty for units outside borders, etc.
 
In any cases, it usually meant that V had puny armies. Probably to compensate for 1 upt and performance issues; there's a reason that game defaulted to small maps, lol.

Gotta admit, it certainly feels more epic to bash through with 100 units as opposed to 6 chess pieces.
 
In any cases, it usually meant that V had puny armies. Probably to compensate for 1 upt and performance issues; there's a reason that game defaulted to small maps, lol.

Gotta admit, it certainly feels more epic to bash through with 100 units as opposed to 6 chess pieces.

Yeah. Nothing like hearing the constant victory sound repeat dozens of times while finally breaking through the AI's fortified stack.
 
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