Doto [AdvCiv ModMod]

Keldath,
I replayed ol2 for about 5 days. It's funny and has truly some special flavour, but there are two things that are just "bizarre"
1. the civics are really "crappy" (sorry buddy ;- ) ). I mean what's the point for the second military civic, or syncretism!!! they are just wortheless. It's even more so if you play with rev on, many "advanced" civic are just wortheless compared to the "basic" ones. I really think you should rethink the civivcs and make them simple (when a civic has tons of effects it become just impossible to "quantify its benefits") and "progressif" at least a little.

2. promotions: those are even weirder. There is a promotion that gives +10%+more stuff (I think it's fort1), in that case what is the point of having combat1 promo?! promotions are truly too complicted without adding any more interest to the game (unless I am missing something, which is common :-) )

Oh lat point, I truly miss the old religious system
 
johnsonag,

hi there,

you should wait a few days - ill soon re-upload a version of overlord2.4 and a version of overlord2 - a new dawn 1.1.

since revdcm 2.8 is finally out, i can have 2.4.

meanwhile - if you do not wish to wait - dl the ol2 a new dawn, also , go back a page - i wrote on how to fix something in the mod that causes to get tons of money from taking cities.

HannibalBarka,
hello! nice to see your still around!
be as blunt as you wish due, i like the hard truth.
i know about the civics, i can never seem to make them worthwhile...
i guess you played the a new dawn version, there - it adds many new tags to the civics, and that made me rebuild some of them. your suggesting ill revert to more simple civics? with less complication huh? - i kinda like that idea - i was influenced with rise of mankind and made the civics with a lot of stuff. i do like the civic affect on buildings, but maybe i can leave that part in and remove other influences like happiness and so on. perhaps to compensate for more "thin" civics, i can just add some new civics for each category? or a new category just as well?
what do you think?

promotion, that part your right also, i was thinking of using the rise of mankind promotions just before i released the latest, but i ran of of patience to work on it...
if you remember i actually totally rebuilt the promotion in version 2.3.6 i think, maybe the older one was better. i think i need some more specifics on what to change - the fort example is a good start.
maybe now that you had a game you can maybe elaborate on what i should change and help me on that one?
the problem is - i dont play civ4, so i dont really know how stuff are going on in game... weird huh...

ahh the religious system...well now, in the new revdcm 2.8, those good folks fixed it, and now i can use it in a better way. the reason i took the system is since the ai didnt built those buildings much up until a late stage, i thought of a way to replace it, and i came up with doing some techs as not accessible to certain civs, i hope that the ai will use them better and religion would be founded early. with the working limited religion option - it should work as i first intended it to be, so if you do like it, ill work this up for you soon, need to get my modding mojo up and running again.

p.s.
what do you think of civ5? i often ask myself if i should make ol3 for it? i dunno, i dont get the civ vibe from civ5, maybe in a year, after some heavy mod parts like bbai will come out ill get on it.

long post :)
 
hi. You said that 2.4 and .1 for ND is coming , but when I looked up on Steam :crazyeye: for new releases there is no mentioning!! ;)
When can this DLC be available? Is my Steam late with updates or NOT WORTHY OF ANYTHING he he he ;)
I hope to put my hands on those soon!

"Steam is a dish best served not-installed!"

(joke)
 
what do you think of civ5? i often ask myself if i should make ol3 for it? i dunno, i dont get the civ vibe from civ5, maybe in a year, after some heavy mod parts like bbai will come out ill get on it.

I think you're wise to wait. There will certainly be expansions and other mods, whose work you will want to add, assuming there's a sufficent market among Civ V players for the kind of complexity we all enjoy. You'll know in a year or more, and in the meantime, you can add to, and finetune, what we have here. :)
 
krushyn, hey bro,

maybe my mail got lost in the mail, thats why its not on steam :)

the new release, the "dlc"...well, i havnt worked on it much, i need to update the "and" version, the 2.4 is semi ready.
its just that i got a bit lazy the past few days...

steam...yeah...its all because of those guys from half life...(valve).

Soro, hi there,
you right, i should wait huh..i love civ4 right now a lot more then 5.

cheers.
 
HannibalBarka, hello! nice to see your still around! be as blunt as you wish due, i like the hard truth.
i know about the civics, i can never seem to make them worthwhile...
i guess you played the a new dawn version, there - it adds many new tags to the civics, and that made me rebuild some of them. your suggesting ill revert to more simple civics? with less complication huh? - i kinda like that idea - i was influenced with rise of mankind and made the civics with a lot of stuff. i do like the civic affect on buildings, but maybe i can leave that part in and remove other influences like happiness and so on. perhaps to compensate for more "thin" civics, i can just add some new civics for each category? or a new category just as well?
what do you think?
I actually was playing regular not new dawn version. I really think either solution is OK although I prefer the new category more. In all cases, what is important for me is to have civics that I can “evaluate” easily. In some mods, some civics are so complicated that it is just impossible to quantify their effect. Oh and remember, choosing civics is a matter of “combining” civics not just choosing one independently from others, so it is even more complicated than what I described above. So do what ever you think is good as long as civics remains “quantifiable”.
promotion, that part your right also, i was thinking of using the rise of mankind promotions just before i released the latest, but i ran of of patience to work on it...
if you remember i actually totally rebuilt the promotion in version 2.3.6 i think, maybe the older one was better. i think i need some more specifics on what to change - the fort example is a good start.
maybe now that you had a game you can maybe elaborate on what i should change and help me on that one?
I don’t remember promotions in 2.3.6, sorry . I don’t know if I still have that version on my PC, I usually keep just the last one. I’ll take a look and tell you. I however liked the mods with straight forward promotions : attacks 1.2.3.etc, defense 1.2.3. etc, cover 1.2.3.shock 1.2.3
the problem is - i dont play civ4, so i dont really know how stuff are going on in game... weird huh...
ahh the religious system...well now, in the new revdcm 2.8, those good folks fixed it, and now i can use it in a better way. the reason i took the system is since the ai didnt built those buildings much up until a late stage, i thought of a way to replace it, and i came up with doing some techs as not accessible to certain civs, i hope that the ai will use them better and religion would be founded early. with the working limited religion option - it should work as i first intended it to be, so if you do like it, ill work this up for you soon, need to get my modding mojo up and running again.
definitely, that was one of the best things in ol2. It created a more diverse “religious” world, and removed the weird tech path pushing everyone towards faith-techs. It also added a new criteria when you choose a civ: which religion you want to found since all religions are not the same.
p.s.
what do you think of civ5? i often ask myself if i should make ol3 for it? i dunno, i dont get the civ vibe from civ5, maybe in a year, after some heavy mod parts like bbai will come out ill get on it.
long post :)
I bought civ 5 the very day it was out, and played for almost 4 weeks. I stopped playing though and moved back to civ4 mods (yours, destiny, legends and guilds, etc). I never did that before, I used to basically completely forget Civ n when Civ n+1 is out. Civ 5 has very pleasant novelties like the one unit per tile and the city states idea. It is however broke in many aspects:
1. The City states are completely unused by the AI, instead of allying with them, they conquer them. In one of my games, I won diplo when AL Rashid was sitting on top of 30k$ and making about 600$ per turn. He could have bought all the city states of the world and did not. That was just too much. I understand that it’s not easy to program a smart AI, but that is just too much. He whole alliance system should be thought deeper to make it more realistic and more diverse: allying with a city should be a matter of long term relation and shared interests and “values”. They should bring more ethnic, religious and cultural specificities to the city states to make them more “playable”.
2. The OUT (one unit per tile) is good because it reduces the SOD kind of things (I hated those in all civ series), but it is make manouvering too complicated (even more so when a neutral AI sits between you and you opponenets) and triggers too much unpreventable but still “stupid” losses (you have to kill a opponent but you well know that you’ll be killed next turn because no other unit can gets in and defend you). I think something like one type of unit per tile (one archey, one mounted, one melee, etc) would be better and will look closer to a real army. Cities are also too weak, once you kill your enemy troops on the fields it is just a piece of cake to take all his cities.
3. The new civic system is bof bof, it is less “flexible” and varied than the CIV4 one (it is a linear progression and not a new combination).
4. They removed very interesting ideas from civ 4 like religion
5. Diplomacy is crap, the research agreement is the dumbest idea of the game (pure luck, constant cost). Not much stuff to do
6. Puppet is a failure also. No options there, it’s just “puppet and go”.
7. The game is too much unbalanced, although some mods start to fix some of that
8. Talking about mods, that is also a problem. The mod system gives the impression of the possible usage of many mods, just download install and check. It rather a nightmare as you don’t what is compatible with what and end playing without really knowing what are the “active” changes.
All in all, I wasn’t enjoying playing so I moved back to CIV4 Mods and am enjoying them again a lot, thanks to people like you.
Oh one last point, I some time take my 5 years old kids on my knees and show him CIV 4 fights (he loves it when a warrior fight a lion or a War elephant fight a pike, etc). In Civ 5, battle animation is really crappy ;-)
 
well, ill see what i can do about the civics then.

i keep all of my mods versions, so ill check out my old promotion build, ill see which is better.

yeah your right about the diversity, i like that as well, ill add the religion thing.

thanks for the review on civ5 in your opinion, i enjoyed reading it and i agree with everything.
as for stacks of doom vs one unit, well i prefer stacks, i think itsmore enjoyble, your idea of a stack of each type is a good idea. they could have dome another thing - army idea - just like what orion veteran came up with - its a very cool solution i think - combining he strength of several units to one.
also -the could have just given a limit on how much units can be on a tile - like 10 or have different units different value for occupying a tile, anyway - anything is better then the one unit in my opinion.

the animation sucks too, i dunno, i much prefer the art style of civ4 then 5, i dont like the terrain appearnce much.

all i can hope that in the future, there will be good patches and very good and rich expedition packs.

i can say one thing - when i first played civ4 vanilla i enjoyed it very much, it is way better then civ5 vanilla release, its got a different vibe.

All in all, I wasn’t enjoying playing so I moved back to CIV4 Mods and am enjoying them again a lot, thanks to people like you.
Oh one last point, I some time take my 5 years old kids on my knees and show him CIV 4 fights (he loves it when a warrior fight a lion or a War elephant fight a pike, etc). In Civ 5, battle animation is really crappy ;-)

thats so cute!


******************
i finally got my self to work on the new versions, it will take a few days, so keep an eye out for ol2 :)
 
Soro,

edit: see my previous post 0 i made a mistake..

humm for now, no,

you dont like the idea that each civ can found 1 of 2 specific religion? it adds diversity and affects what nation you choose, since each religion have different attributes, like unique units and such.
( i might also ad some more buildings to each religion as well)

anyway, if you want it to be optional i will gladly make a patch that returns it normal, as i did before.

i have some more ideas to add later on.

p.s - in the regular ol2 version (without the a new dawn stuff) i removed advanced diplomacy at the moment, since i had some trouble with something, but i can overcome this so if anyone do wish it to be a part of regular 2.4, then plz say so.

edit: another treat im planing is that the ai will be able to use the chinook units - as in an all terrain transport!
 
you dont like the idea that each civ can found 1 of 2 specific religion? it adds diversity and affects what nation you choose, since each religion have different attributes, like unique units and such.
( i might also ad some more buildings to each religion as well)

anyway, if you want it to be optional i will gladly make a patch that returns it normal, as i did before.

Optional--a checkbox to accept it or reject it--is I think the way to go. Not because *I* don't like it, but because Civ IV is a game of choices; and somebody might like it the other way. The more sensible choices are available, IMO, the better the game is. Just my opinion, mind you. :)

edit: another treat im planing is that the ai will be able to use the chinook units - as in an all terrain transport!

I really look forward to seeing that!
 
soro,
i wish i wish i wish i could make this and more stuff optional in a check box, but i dont know c++ im limited ti xml changes and merges...if i had someone with c++ knowldge i could do really cool stuff, im full with ideas.

the all terrain code is taken from dune wars mod, and it works :)

Diavolo Rosso,
hello there!
well, in ol2, i might have made the money income level a bit harsh, try to see whats "draining "you income - if it civics, upkeep from number of cities, or amount of units, i would be happy to see a save game and perhaps help you with a way to raise your economy.
i work very hard trying to find a good balance for money.
what version are you playing by the way?


EDIT:

hi people, i need your help,
ive rebuilt the promotions, i used the one from ol2.2, i wonder if you players can take a look and tell me what do you think, and if something need changing?
here's the file - put it in your ol2 folder --> assets --> units

edit2: ok i decided to go for option 3, i adapted the rise of mankind promotions to ol2, i think this is the best solution, since most of the stuff there are balanced.

edit3: i had some more ideas - how about i make oil and natural gas as a decaying resource? - every certain number of oil usage, it will run out, but more would be created elsewhere - how about that? (using lopez mod)

another one - i wanna complicate the civics a bit, but i need an sdk coder for this - how about having one or two main civics - like government, that each civic inside it will allow different civics form other categories - meaning - you can choose democracy - and this will allow you to have either public school or private schools, while pat lament will allow you to have web classes or another civic?
this will basically work on a civic need another civic - prereqcivic.

edit4: ok ive done much work today, ill delay release a bit more cause i wanna do some more tweaks and changes.
 

Attachments

Hi! the mod is awesome. i'm pretty sure i'm using the most recent version of the mod, and BtS 3.19. i've gone through it and tried to see what is draining my income but to no avail. here's a save game. to see the problem try reducing the science, espionage, and culture sliders to 0. thats where the problem comes in. right before the next turn starts most of the money gets drained for some reason. here's two games. the first is a late game the second is somewhat early.

EDIT: i could only get the second game up. the first one is too big and for some reason winzip isn't letting me zip it. go figure
 

Attachments

Diavolo Rosso,
hi, thanks for the save, i didnt have time yet to check it, but i will.

krushyn, hi buddy,
well the promotion file i uploaded here is indeed a new one, but since i uploaded it, i changed it again, now im using the promotion tree of rise of mankind2.92+and, with a few variations.

****
been working hard these past few days on updating the mod, ive done some extensive work, release is soon to come.
 
I played Rise of Mankind this we, and the promotion system is indeed great. so i vote "go for it" ;-)
 
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