Doto [AdvCiv ModMod]

well i could do that,
but i feel it will need me to go over all the power calcs of ai and some other code stuff.

im a bit off civ and mostly wish to do tweaks to existing stuff in my mod...

anyone wants me to add stuff
Honestly, I was making a wish about a feature that I hoped to merge with my own mod.
I thought it would be easy to do this new tag: just copy and modify an existing. But if you say that it's a lot of work...
 
I understand @<Nexus> ,
Its doable ofc, but im off civ massive modding mood, ir in short mmm..

Im willing to do small tweaks and some changes.
But less inclined to add game mechanics for now.
Sorry...


Ill upload updated code from f1rpo advciv plus 48 civs dll.
 
Hello,

I'm trying to download this, but this is all I get from the link:

1690230101696.png


Is there another source, please? Thanks!
 
I understand @<Nexus> ,
Its doable ofc, but im off civ massive modding mood, ir in short mmm..

Im willing to do small tweaks and some changes.
But less inclined to add game mechanics for now.
Sorry...
It's okay. I think there was no harm in trying :lol:
 
Yeah I'm getting the same message from mediafire why do people use it instead of ModDb?. The Github repo says dev version 1.08 so it's presumably not the most up-to-date version? A working link would be appreciated.

Edit: The 110 Beta Mediafire link on page 162 seems to work, checking that out now.
 
well theres a slow down in downloads...

im working on some tweaks in addition to city states stuff.
for example -> i added a special minimum cost for civics ->
i didnt like it that early game , the civics are basically free. so i added a small percentage of cost.
(i increased a bit some gold from outer stuff, but moderated).


i wonder ->
anyone plays with the city states?
 
I was wondering about an other feature request. Take it as just brainstorming :)
It always bothered me that losing your capital has no real consequences. So how hard would it be to add this: If a capital is captured/destroyed anarchy is triggered?
 
hey hey
feel free to shoot ideas.

a. isn't loosing your Capital is punishment enough ? :)
b. how hard -> actually im pretty sure, its just triggering the anarchy function upon city capitulation to the loosing side. i can look into it.
are you sure breaking the spirit of a conquered nation is :devil:crual 👿?

edit:
i think its just calling :
changeAnarchyTurns()
on the call of keepcity().
 
Last edited:
a. isn't loosing your Capital is punishment enough ? :)
Well yes but...
From a tactical/strategist point of view I think it would be great. And makes sense too.
But maybe it could be a mini anarchy of only 1 turn.

And to take it a step further:
When losing the capital there could be a pop-up to choose which city should be the new capital. If it is not automatically assigned, the defending side can also make a more strategic decision. E.g. choose a city that is far from the war area.
 
I guess i can add a call for it.
Will you be able to compile the dll?

Choosing the new capital is a nice idea, but will involve interface , python plus cpp. It might be a large effort to do so for the gain from it. Thus i mostly stick to the little things.


---
Anywat,
Doto stuff,i made some tweaks to health and anger and gold.
Other small stuff as well.
 
I guess i can add a call for it.
Will you be able to compile the dll?
Awesome! 😊👏
I think I'll be able to merge it if I see the differences.
And I'm not afraid of asking for help 😅


Choosing the new capital is a nice idea, but will involve interface , python plus cpp. It might be a large effort to do so for the gain from it. Thus i mostly stick to the little things.
...and probably need to teach the AI, right? I thought it would be to much work, so it was just an idea 🙂
 
When losing the capital there could be a pop-up to choose which city should be the new capital. If it is not automatically assigned, the defending side can also make a more strategic decision. E.g. choose a city that is far from the war area.
Just an update on this idea - maybe you will like it :)
So instead of manually choosing a new capital, it could should automatically chose the biggest city with a government center (Forbidden Palace, Versailles and similar) if there are any.
Obviously it would make sense from a real life perspective and could also benefit the AI if it as already taught how to chose its second government center, which I don't know.
 
hey @<Nexus> ,
ivfe been trying to fix some bug i had.
ill try to play around with the anarchy soon.

also, yeah, an auto choosing of a capital for a gov center sounds interesting and easier ->
but, one the capital is set - the palace is added. what should be of the prev gov center building? should it be removed and made available for another city to construct?
 
hey @<Nexus> ,
ivfe been trying to fix some bug i had.
ill try to play around with the anarchy soon
Awesome 👏😊👍


but, one the capital is set - the palace is added. what should be of the prev gov center building? should it be removed and made available for another city to construct?
If it's not a World Wonder, it should be removed and be available elsewhere. But don't remove a WW or it is lost forever.
 
Back
Top Bottom