<Nexus>
Traveler of the Multiverse
I didn't say it's too little. I just said we can easily rebalance it.you think there is too little gp gen?
i always thought there is too much...
Ah, that's just extraor it can give out culture?


I don't really like artificial caps like that. I know that there are mods or modcomps with a population cap but im not fond of that.we can do gp i guess, but to me it was always too high.
huh, here is an idea, a cap for city gp count with cottages to make it higher?
Can we create a new thing?
iRuralWorkForce
Improvements have different values for it: Cottage 1, Hamlet 2, etc.
Count this value around the city, divide it by 10 and that is how many workers come to the city in the form of free specialists. Is that doable?