hello my friend,
yeah i know the barbs are hard with that platyping pesky barbarian mod - i think i lowered it much, but i guess i didnt fully understand how to make them more logical, more research is needed, if you gonna start a new game you can:
1. turn off barbs
2. edit the python file peskybarbs.py for its values.
as for religions - yes - i had it writted down somewhere - i can remember where - it was in ol2 in one of the versions, ill try to check for the text. anyway - you can learn ingame what religion your civ can learn through the tech tree - since the techs with the religions you cant learn are marked in a red color - and the religions that belong to your civs are regular studiable techs - take a look at it before you beging advancing ingame and see what path you need to take in order to get at least one religion.
civ5 bnw? that bad?
i wondered if i should try it, but i dunno, civ5 doesnt feel right i think, its less civ atmoshpere, nothing like a good stack of doom

also, i think civ4 graphics, are way better and fun like, more colored and vivid map.
and above all - civ4 has endless replaybility due to this massive modding community and the abundance of new ideas.
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so about new version - i got over 50 wonders and projects made by platyping (python based with cool effects).
if you people have more requeasts, mods i should put in, units i should change and what ever comes to your mind , feel free to tell me.
for now im focusing on my new project - ttt:american history mod.
(when i finished barsoom mod i thought ill have time to play, how wrong was i...)