Hey ,
UPT,
Is less feasible for civ4 imo.
The core mechanics of civ4 is no limit tile movement.
It rewriting the game.
They barely pulled it in tye newer civs...
Aatack per tile, force movement, waste of more time, more time for a defender to act.
Attacker has to spread the units.
With push back attack, chance of ranged units to push wounded enemy units a tile ir 2 back. Also buys time for a defender. Forces more tactical combat.
Its like ranged attack opposit.
I tried ranged attack,similar to realism invictus, ai code is embeded deep. I didnt fully like how the ai did stuff.
Push back keeps on the civ core of combat and adfing a tactical effect.
All to prevent SOD from snowballing.
Read doc 2, about the global attack limit,i like that two.
I fed gemini with a layout of my ideas.