remake20
:)
- Joined
- Apr 21, 2008
- Messages
- 4,901
It looked like a good amount of people wanted to try this, but I wanted to see for myself. If you don't know what this is it means each team has to civs that are teamed together. One advantage is having increased (but not much) research which would also speed up the game and you could probably think of others.
EDIT: Here are somethings that Lord Parkin told me to add.
EDIT: Here are somethings that Lord Parkin told me to add.
The major interesting point of a double-civ setup - which was missed in the first post - is that you get to have two unique units, two unique buildings, up to four starting techs, and up to four traits. Thus you get the opportunity to tailor your team much more to your tastes.
Will you spread out your unique units, having one strong UU in the ancient times and the other UU in the mid-game? Or will you have both UU's arriving at the same point in the game, for some truly potent stacks?
Will you choose a range of traits to be an all-around decent civ, or emphasize just a few economic or military traits to be a powerhouse in one area?
Will you deliberately ensure that you get four starting techs at all other expenses, or will you accept some overlap between your two leaders' techs in exchange for an excellent UU or trait combination?
Personally I think it's a great idea to introduce some variety and excitement into the usual demogame format, without venturing into completely unfamiliar territory.