Lord Parkin
aka emperor
One of the first things that needs to be decided is whether the teams are going to have 1 civ or 2 civs each. If you're not familiar with what it means to have "double civs", then read on. After you've finished reading, feel free to cast your vote above.

Once you understand what the double civ setup is, feel free to vote above for what you'd prefer. Leave a comment too if you wish.Lord Parkin said:The major interesting point of a double-civ setup is that you get to have two unique units, two unique buildings, up to four starting techs, and up to four traits. Thus you get the opportunity to tailor your team much more to your tastes.
Will you spread out your unique units, having one strong UU in the ancient times and the other UU in the mid-game? Or will you have both UU's arriving at the same point in the game, for some truly potent stacks?
Will you choose a range of traits to be an all-around decent civ, or emphasize just a few economic or military traits to be a powerhouse in one area?
Will you deliberately ensure that you get four starting techs at all other expenses, or will you accept some overlap between your two leaders' techs in exchange for an excellent UU or trait combination?
Personally I think it's a great idea to introduce some variety and excitement into the usual demogame format, without venturing into completely unfamiliar territory.
Check out my own write-up of a multiplayer team game for an idea of what it's like.![]()
