Lately I have found myself goin' with a double scout and I was wondering how many other people do this and what others think of it. I've experimented with a few different scouting approaches... one scout, no scout *cough* (waited for horsemen). Typically I play Emperor/standard/ Large continents or Pangaea frontier map.
I used to mainly go with one scout but inevitably he gets bogged down by barbs, if not killed. I tend to NOT do a double scout if I settle on a grassland or flood plains tile as then it takes 7 turns to churn out my scout. Typically, I try to avoid settling on these types of tiles and look for a production tile of some sort. Then it's 5 turns to a scout, 5 turns for another, which coincides with Pottery being researched so then i can either go to shrine or worker, maybe monument. Typically I go tradition opener so early culture buildings aren't a huge focus for me.
I have found that those 5 early turns are generally well spent as the 2nd scout runs into some ruins granting me a tech, maybe even faith, not to mention meeting CS, and getting out past culture borders of other civs. It seems like it has been working well for me, but maybe I could refine my early strat a bit so I'm looking for other's input on what they do, and if there are negative side effects of a double scout start long term that I am missing.
I used to mainly go with one scout but inevitably he gets bogged down by barbs, if not killed. I tend to NOT do a double scout if I settle on a grassland or flood plains tile as then it takes 7 turns to churn out my scout. Typically, I try to avoid settling on these types of tiles and look for a production tile of some sort. Then it's 5 turns to a scout, 5 turns for another, which coincides with Pottery being researched so then i can either go to shrine or worker, maybe monument. Typically I go tradition opener so early culture buildings aren't a huge focus for me.
I have found that those 5 early turns are generally well spent as the 2nd scout runs into some ruins granting me a tech, maybe even faith, not to mention meeting CS, and getting out past culture borders of other civs. It seems like it has been working well for me, but maybe I could refine my early strat a bit so I'm looking for other's input on what they do, and if there are negative side effects of a double scout start long term that I am missing.