azzaman333
meh
I go with anything from 0-2 scouts depending on how the surrounding area looks.
i think the standard, most stable build order is
scout -> scout -> shrine -> monument
its realy just a solid start. the 2 scouts will net some nice goodies and happyness from wonders
And Buccaneer - A lot of people just steal their first worker from a city state [First war on city state has no impact on other city states, although it may upset neighboring empires sometimes.] Its always quicker and more efficient
I find two workers before turn 30 more useful than one worker around turn 30. Generally.
Especially in domination games.
I can even have two workers before turn 20 sometimes, when i produce one and buy another with exchanged GPT.
Depends on terrain though. For example, it would be extrememly useful when you have wheat, forests, salt (and such) in your vicinity.
Do people just completely ignore happiness in the beginning and sell off their luxes? I hate the red unhappy!!! I do everything I can to avoid it tbh, unless I am going DOM.
If you are quick enough (which I think was Moriarte's point) you can sell off an extra luxury and it will turn around before you need the happiness. T20 + 30 = T50 when you get the happiness back. Pretty difficult to fall under happiness with Monarchy by T50.
I've noticed recently that CS workers appear earlier than they used to. It's a bit inconsistent. Sometimes they do, sometimes they don't. But 2 workers before turn 30 does not conflict with double scout if you buy your first somewhere at 15-20 and steal the second from CS.I find two workers before turn 30 more useful than one worker around turn 30. Generally.
Ehm... yes.Do people just completely ignore happiness in the beginning and sell off their luxes?
A city >> 1 1/4 library. Building settlers stalls the growth. Which is ironically the reason for unhappiness being a bad thing. However, if you're unhappy already, then it's a good time to build settlers.Seldom do I rush buy a settler as well, something that I know many people do. I mean 500 gold early on is a big friggin' hit. That's one library and almost 1/2 of another, or almost 2 workers....seems like a lot of gold just to plop a city down 7 or 8 turns quicker...when ya could jus hammer the settler and rush buy the library or a worker for that city?
And the reason to sell your luxuries asap (hence, the early worker) is so you can buy a settler asap, which is used to build a city around 2-4 more luxuries. Happiness problem solved.
Ehm... yes.Few turns of unhappiness are not critical and if you settle on top of luxuries even this can be avoided.
A city >> 1 1/4 library. Building settlers stalls the growth. Which is ironically the reason for unhappiness being a bad thing. However, if you're unhappy already, then it's a good time to build settlers.
How do you define "most stable"? Something that was routinely done in vanilla? I believe the best start in post-patch G&K (on standard maps) would be scout -> worker -> shrine. Got to get working those luxuries and food hexes as soon as possible.
Definitely my dilemma here. Double scout delays my workers, even if by a mere few turns, and it seems like the more early workers the better. As Buccaneer states below, I generally do not steal workers... however I will keep them early if I find one in an occupied barb camp.
I haven't really tried a GPT exchange yet to buy one, I may try that...I am such a miser with my early Gold tho, I think to my detriment on some occasions. I read in these threads where peeps are buying settlers, workers, rushing libraries, upgrading CB's etc... and I'm like WTH ya gettin' all that gold ??![]()
Do people just completely ignore happiness in the beginning and sell off their luxes? I hate the red unhappy!!! I do everything I can to avoid it tbh, unless I am going DOM.
Seldom do I rush buy a settler as well, something that I know many people do. I mean 500 gold early on is a big friggin' hit. That's one library and almost 1/2 of another, or almost 2 workers....seems like a lot of gold just to plop a city down 7 or 8 turns quicker...when ya could jus hammer the settler and rush buy the library or a worker for that city?
Anyways, lot of good ideas/suggestions here. Thanks for the input!
You shouldn't force unhappiness, of course. The point is, you dislike unhappiness because it slows down the growth. While building settlers stops it completely. The earlier you get those cities out, the earlier they start paying off.Indeed, I find myself settling on luxes a lot more than I used to. I guess at some point tho, you wanna have happiness under control, maybe I am too worried about being unhappy in the earlier stages than I should be. I do go red, but usually try to keep it to a "few turns" if at all possible. It just seems like the growth rate penalty is large for being unhappy that at some point ya want to have happiness under control for a "tall" empire.
I will try a more unhappy start next game, focus on early workers, and to to get my sat cities out a bit sooner to shave some turns off my endgame.