Doughnut maps

alireza1354

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Can someone tell me if its possible to play on a flat map ?

I hate it when I use a map of the mediterranian while you can go by boat from Morocco to the Kaukasus Mountains by sailing west.
 
I saw a post somewhere saying that flat maps would be possible with the new editor coming out.:king:
 
You can 'fake' a flat map by buildin a mountain range down the border. The range should really be 2, seperated by a strip of coast down the middle. Ships can't pass through the mountains, Cities can't be build on them, and units (other than Air) won't be able to cross over the range because of the water tiles in the middle.
 
Good one Aeson, didn't think of that approach!
 
Originally posted by Aeson
You can 'fake' a flat map by buildin a mountain range down the border. The range should really be 2, seperated by a strip of coast down the middle. Ships can't pass through the mountains, Cities can't be build on them, and units (other than Air) won't be able to cross over the range because of the water tiles in the middle.

Ahaaaaaaaa

Good good good

Thanks!
 
I always wondered why the maps in games can run continusly East and West but not north and south. All these games are designed like the world was shaped like toilet roll tube, hasn't any programmers figured out how to make the world really round yet?
 
Originally posted by sabo10
I always wondered why the maps in games can run continusly East and West but not north and south. All these games are designed like the world was shaped like toilet roll tube, hasn't any programmers figured out how to make the world really round yet?

What you're thinking of would make it shaped like a doughnut.
 
Making the map in the game really round would be next to impossible. Consider a flat world map; it's got a very strange shape, and still it's never really correct all over.

It could be done, though, if the game used a 3d map shaped like... well, like the earth. I suppose that's a pretty big change for a patch or even an expansion pack :)
 
But then, you couldn't use squares any more, because a sphere can't be made out of squares. The 3D map isn't really a good thought for a game like Civ.
 
You couldn't do it using the squares/diamonds we have now, but if the tiles near the poles were mad bigger, so that it eventually goes to one huge tile at the top of the map, you could make it possible to travel over the poles. You obviously couldn't move with the keyboard becuase you would be moving to like 50 tiles from one, but that would be one way to make it work.

Actually, you could keep all the other tiles the same and just have two "pole" tiles. Still a pain for movement and I don't know how to do it, but it might be possible.
 
Originally posted by sabo10
I always wondered why the maps in games can run continusly East and West but not north and south. All these games are designed like the world was shaped like toilet roll tube, hasn't any programmers figured out how to make the world really round yet?

That's what CTP had. Its the only map type in CTP that I played.
 
The problem with a doughnut world is that such a world cannot be physically stable, because of the gravity forces at work, unless one dimension is several magnitudes larger (like 10,000 tiles east-west and only 10 north-south), like Larry Nivens Ring World.
 
Originally posted by Ribannah
The problem with a doughnut world is that such a world cannot be physically stable, because of the gravity forces at work, unless one dimension is several magnitudes larger (like 10,000 tiles east-west and only 10 north-south), like Larry Nivens Ring World.

The world, for all practical purposes was flat for thousands of years. Then it was a rough cylinder; again for all practical purposes, as the polar regions were inaccessable. Only relatively recently has the world become spherical for practical purposes (air transportation, satellites, GPS).

Excellent reference, though.
 
Well, my favourite world is the magical seven-hexes globe which has no distortion problems. It looks like a perfect globe from all 7 directions, as long as you don't think about the backside, but plays on all equal tiles (hexes) so it's easy to program. :)
The only drawback is that you can't map Earth on it.
 
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