sure, will do the more_events file and upload it within the next days. Remember there were some names and notes right within the code? if someone can spare time, he can create textkeys. I'm absolutely not familiar with python or xml. so i dont know how to do. but they are easy to find. just switch language to german and look at units, techs, promotions and spells and stuff. except for strategy and pedia I checked all. so if there ist still english, its due to missing textkeys. i think its the same with some events as well. but not sure. (EDIT: wait, I just realized that you maybe won't see the difference english/german if it is similar, right? I' send a complete list within the next few days)
In general: I think its a great piece of work and I'm happy you all continue with it, now, as ffh2-Kael seems to be off duty. but i think more important than creating new stuff (but less fun of course) is making the game more comfortable. there are a lot of things in the game that have no explanation (eg the d'tesh buildings have noch icon bullets in the game, i think, and its not clear what they do before you try). I remember when i built guild of nine for the first time I went mad trying to find where to hire the mercenaries. or it' not explained why you cant build the hero 'risen emperor' when choosing him as the leader. At least i experienced it's not possible, right? As you can't bulit die vaccant mausoleum. Such tings are the things I think need a little bit of tidying up. I can try as soon as I have a little bit of time left after my exams. but you are the experts. I think, I would do things wrong as I don't know all the fine programming. you are the ones that could do it with a blink of eye.