Hoo hum, looks like i'm on the list of people that won't get excited about that post...
... Didn't understand a word of it.
So i Wiki'd SVN.
... Didn't understand a word of that either.
![crazy eyes :crazyeye: :crazyeye:](/images/smilies/crazyeyes.gif)
![crazy eyes :crazyeye: :crazyeye:](/images/smilies/crazyeyes.gif)
![crazy eyes :crazyeye: :crazyeye:](/images/smilies/crazyeyes.gif)
Basically SVN is an easy way to store documents online where everybody can access them. So if Valk makes changes to a file and he (re)uploads it to the SVN repository the rest of the team can see it in the SVN history and they can then make their own changes to the new file if they need to.Hoo hum, looks like i'm on the list of people that won't get excited about that post...
... Didn't understand a word of it.
So i Wiki'd SVN.
... Didn't understand a word of that either.
![]()
Hoo hum, looks like i'm on the list of people that won't get excited about that post...
... Didn't understand a word of it.
So i Wiki'd SVN.
... Didn't understand a word of that either.
![]()
I am having tons of grief with the file front downloads. What program is needed to utilize them? My PC not only can't open them but also can't identify what IS needed to open them. I got everything else off MOD DB I just need the hotfix and music.... I think. I love this MOD and am excited to play with the newer changes, so if anyone can help me out I would be realy apreciate it. Thanks in advance.
god!
this gets worse and worse every single version. there is NO END TO BARBS!!!
goblin event in turn 16 when i have 2 warriors. luckily i survived that 30 % fight. strength SIX in turn 16. 4 units....
then the hordes arrive. 20 goblins in 20 turns. + skeletons + archers + wolfriders.
then in turn 50 acheron arrives in that barb city that spawned directly next to my capital in turn 20. with leashrange 5 i cant even leave my city in that direction without sacrificing ALL MY HAMMERS. 5 turns later the barb lairs upgrade and start to spawn STRENGTH 5 3 move wolfriders.
this is like 10 out of 10 things totally fcked up :/
edit:
i mean its incredibly creative what you have done in this version but this wasnt the problem of the mod to begin with. from 4 versions ago the game got less playable imo because the game decides if you survive the 1st 30 turns. every game some of those emperor AI players are killed in 10 turns. why not make the barbs a bid more timid in the first 70 turns finally?
i loved playing the mod but this isnt getting more difficult, 20 turns to build any improvements plus barb units that are WAYYY stronger than your own from turn 1 are more than annoying.
i would also recommend delaying the strength 5 wolfriders and strength 6 chariots in general. they seem to pop up too early and are just way too strong making you sacrifice 1-2 warriors before you can finally kill them and to their strength adds that they are just too fast. a str 5 unit might be okay but then let it at least have 1 move and mby penalties in certain terrain.
in addition to what i described in my last post i can say that a strength 6 3 move strength 5 wolfrider is the worst case scenario in turn 60. hadnt it been for my fort commander he would have wiped out my capital of 4 warriors just by himself.
is it possible to reduce maximum possible promotions or promotions taken until a certain point of the game? this could add a bit more balance in the very early game aswell
i read on the other forums but was just so pissed 30 mins ago that i posted it here.
the civic changes are pretty nice i must say and i like it that the "gp creates its own gp in 100 turns" has been given a workaround through starting civics. this adds more flavour to early civic choices.
btw i wouldnt even mind having a "barbarian explosion" midgame-wise to stop exponential growth of the player. but please let me finish 80 turns without having to restart the game 10 times until i finally manage not to lose all my warriors or dying ,defending my capital
!!!!!!!!!!!!!!!!!!!!!DONT PLAY PATCH 1.31!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I get memory allocation failures just from going into wb or going near the barb city next to the dungeon that needs 16 highwaymen as guardians. There are so many barbs spawned by your lairs and spawn groups the game is unplayable, the bandit vigil is defending the barb city with the other 10 units in it and the 2 stacks of 6 skel pikemen and 4 archers are waiting around the other lairs with 10 highwaymen in the vicinity for patrolling I guess? There are over 50 barb units in 1/10 the area of a standard map. Of units that are in tier 2 and 3 before I have iron working. The barbs now have stacks of doom and I need fing armies of mages, melee, and archers just to step out of my borders. Oh, but how could you have foreseen this with your limited testing? Guess what? Every member of this form would gladly test for you and if you have your head too far up your a** to still think you have an excuse for not finding this then your more delusional than....I don't even have a bloody comparison!!! This is rediculous and I was right when I made that post. If you think this is caused by tech alone your sadly mistaken, and reread the delusional rant.
Valk, what kind of drugs do you get your angelic patience from?![]()
!!!!!!!!!!!!!!!!!!!!!DONT PLAY PATCH 1.31!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I get memory allocation failures just from going into wb or going near the barb city next to the dungeon that needs 16 highwaymen as guardians. There are so many barbs spawned by your lairs and spawn groups the game is unplayable, the bandit vigil is defending the barb city with the other 10 units in it and the 2 stacks of 6 skel pikemen and 4 archers are waiting around the other lairs with 10 highwaymen in the vicinity for patrolling I guess? There are over 50 barb units in 1/10 the area of a standard map. Of units that are in tier 2 and 3 before I have iron working. The barbs now have stacks of doom and I need fing armies of mages, melee, and archers just to step out of my borders. Oh, but how could you have foreseen this with your limited testing? Guess what? Every member of this form would gladly test for you and if you have your head too far up your a** to still think you have an excuse for not finding this then your more delusional than....I don't even have a bloody comparison!!! This is rediculous and I was right when I made that post. If you think this is caused by tech alone your sadly mistaken, and reread the delusional rant.
Btw, in my games barbs are mainly a problem for AI's that aren't smart enough to manage them, a human player can easily survive the barbarians, except for some combos of events/lair exploration.