Downloads

Hi Gilga,

I've been away for sometime due to pc problem.
Thanks for trying to fix the CCTP , appreciate !

Thanks, you are always welcome.
There is still some work to do, but i will play my running game till the end.
After this i will look into it, and if nothings happened, i will release a overworked version.
Note in the last version there is a problem with the world congress, i posted a fix in the bug sections.
 
Some CCtP resources are loading, but not all (poppy, manganese, and wild berries don't load). Is this by design, or is there a bug?

Also, I would advise that bonus trading between civs be implemented by Fires, so that it is more possible to build higher-up monopoly buildings. Alternatively, you could just make all bonus resources strategic.
 
Some CCtP resources are loading, but not all (poppy, manganese, and wild berries don't load). Is this by design, or is there a bug?

Also, I would advise that bonus trading between civs be implemented by Fires, so that it is more possible to build higher-up monopoly buildings. Alternatively, you could just make all bonus resources strategic.

The resources are used in CCTP but not listed in the resource XML. Dont know why, so i will include them from another version.
So the lua generator load them but will not place them. This will be fixed with the next update.

It would be great if you can trade bonus resources, there was a mod outthere time ago how done this.

Edit:
Also since BNW, the icon of electricity is not shown in the toolbar, anyone else have this problem?
 
These are the BNW compatible Tech tree pages, you need to copy and paste them over the existing files. I haven't tested them with stealing or gaining a free tech so let me know if there are any problems :)
 

Attachments

These are the BNW compatible Tech tree pages, you need to copy and paste them over the existing files. I haven't tested them with stealing or gaining a free tech so let me know if there are any problems :)

:woohoo:

Was going to spend some time into CCTP....
But now i have this... thanks.....

Edit; I failed badly in adding new lines to the technology.sql file so i decided to do other things.
 
The big file Community Call to Power (192mb) is the overworked mod, and the other is the CCTP BNW tweak, this is needed to force CCTP to work correct.
Both files should work, i didnt changed them.
Anyway you need to install and activate both. If you cant enable CCTP and CCTP BWN, then you must doing something wrong or your CiV version create some proplems.
 
New Version avaible 24.8.2013



Download both parts of CCTP.
Remove all older versions of CCTP from your mod folder.
Clean your user data and modcache. (not needed, butter to avoid bugs)
Then unpack both mods in your mod folder.
You find it under User/Documents/MyGame/Sid Meiers Civilization/Mods.
Enable both!!!!!!!!! CCTP mods and play single game.;)

Edit: Big note CCTP Working Version will not work bugfree without CCTP_MUST_HAVE_UPDATE.
I recommend download both, or you will lose many aspects of the game, and your game will be unbalanced and can produce various bugs.


Double Edit: Iam overworking the CCTP_UPDATE mod and hope for a release the next days, it will fix some bugs and adds some new policies and beliefs to the game.
 
I'm having trouble getting the mod downloaded, FreakShare brings up a "Your Traffic is used up for today" error, despite - to my knowledge - no DL being made from it from my IP. Any alternate mirrors for it available yet?
 
is there a version out that is stable and working for BNW?

Lol, yes this Version is for BNW and its stable and playable.
Also i suggest to play CCTP with this mods Ingame Editor (helps a lot if you encounter issues) and Whowards DLL mod.
Both are compatible and bring new mechanicks to the game.
 
Please have Horem use his Github, and upload this to the Workshop as well.

Ether Githubs hat me or my Pc. I cant download the Github software, always got a incomplete download due problems.
So this is the reason, why i have not uploaded it. If anyone can do this for me, i would appiciate this.
For the Workshop, when the testing phase is over, we can talk about a release there.
But no buggy version should be uploaded there.
 
I'd happily upload it to github if I could get a hold of a copy :)

Mediafire freezes my browsers(Firefox and IE)

And well Freakshare? never heard of them till today and it throws an error from that link:

Error

Your Traffic is used up for today!

Download faster and without limits - Get Premium now!
 
I'd happily upload it to github if I could get a hold of a copy :)

Mediafire freezes my browsers(Firefox and IE)

And well Freakshare? never heard of them till today and it throws an error from that link:

Freakshare was just because to 1gb upload limit per file and without register.
With finishing the current work i will upload it to a better place, tell me where and i will upload it.
 
so the version in the OP of this thread is "Working Version (v2)" - is this the one i should use? i see a lot of reference to version 3 and 3.5 being thrown around, but this clearly isnt labeled as version 3.

Bear with me for a moment while i explain the bug im encountered. After 'selecting' the mod and having the 'mods configured', the screen "Singleplayer, Load Mod, Multiplayer" comes up. I select Load Mod, and when selecting the "MOD_TXT" one, the only one available, (which just looks like it hasnt been labeled properly), i get a frozen gamescreen with no dialogue or text boxes, and have to force close game through windows mechanics.

When i just select 'single player,' there is no evidence that the mod has loaded or is working. The only other mods i've ever used that needed to be 'loaded' was the REDww2, but that wasnt a select, it auto-loaded. NiGHTS was just a paste over vanilla for most of its stuff. I can understand if this is a more substantial conversion, but something isnt working right.

Any ideas?
 
yeah, ok i saw that yesterday too, its labeled "Get.php" i believe - this also didnt do anything. it wasnt zipped, and seemed far too small a file to be a mod of any kind.
 
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