Welcome to Dr kossin #25.
Dr is an acronym for Daily Round. Yes, I mean to get in an update every day to the games I will be playing. Of course there might be some days where I can only play a little or not at all, but I will make up for it those other days when I do have extra time on my hands.
Since the 21st edition of this series, the difficulty level has been cranked all the way up to Deity. I'm not at the point where I can win every game thrown at me on Deity level... I probably can't even win every game thrown at me on Immortal but it is getting a bit boring. My goal is now to achieve competitive skills on this level which should hopefully help me improve more.
You, the reader, can help me achieve this goal by pointing out where I got astray, give suggestions on how to proceed, use complex abstract mathematical analysis to argue, curse at me or anything that you may like. Please note that you must respect the Terms of Service of CFC in any case
You may shadow this game and post it here if you please, but I kindly request that you put it in spoiler tags and that anyone reading the report abstain from using information found there to help me out.
Should you want more clarification about something I've done, just ask for it and I will try to answer as best as I can.
Enough talk, on to the game.
Round 1 What a wonderful world...
Round 2 Walking on thin crust
Round 3 Post-Liberalism war preparations
Round 4 They've got magic but it's still only a trick
Game settings
Deity
Normal Speed
Fractal
No Events
No Huts
BTS 3.19 with BUG 4.3 in CustomAssets and BULL 1.1
Everything else is normal.
A special thanks to lymond who provided the map.
The leader, this time, is:
Please refer to the Ethiopia Civ IV wiki for more information on this leader/nation.
The start:
I also happen to like Zara a lot. Creative is my favorite trait and I find it's even more powerful on Deity than on other levels. Skipping Mysticism early on allows you to focus on something else to help the empire. It's not as strong later on in the game, but most games are decided in the first 100 turns anyway.
Organized is another very strong trait to help cut on expenses and it actually makes building Courthouses viable for their cost. The Oromo Warrior is a pretty good UU and tags along nicely with canons. The UB might be a bit over the top but it can give a hand on culture battles in Civ 4's hardest difficulty level.
The start isn't fantastic with only 2 plains hills and a lot of brown tiles in the BFC. There's probably a resource 2S1W of the settler and I'm hoping it's food.
For settling options, in place is a possibility. It gets 6 plains tiles which isn't great.
1SE is a gamble which will free up an extra hill but might be trading grass tiles for more brown ones. If there's something 2S2E of the settler however, it might pick it up.
Finally there are options to move away from the assumed resource 2S1W of the settler. 1N looks like it will bring in more green land for example. As a result, I think the scout will go take a look north to see if there's anything interesting up there. It'd mean settling away from the river, losing 1 turn and possibly a resource so it'd need to be pretty good to move there.
Techs: Agriculture is a given. BW might be required given the amount of forests. However, seeing Marble there, an early Oracle might be an option if the land isn't too threatened. Another option is TW+Pottery right after Agriculture. In any case, delaying Writing isn't a good idea with a Creative leader.
We'll see after initial scouting.
Dr is an acronym for Daily Round. Yes, I mean to get in an update every day to the games I will be playing. Of course there might be some days where I can only play a little or not at all, but I will make up for it those other days when I do have extra time on my hands.
Since the 21st edition of this series, the difficulty level has been cranked all the way up to Deity. I'm not at the point where I can win every game thrown at me on Deity level... I probably can't even win every game thrown at me on Immortal but it is getting a bit boring. My goal is now to achieve competitive skills on this level which should hopefully help me improve more.
You, the reader, can help me achieve this goal by pointing out where I got astray, give suggestions on how to proceed, use complex abstract mathematical analysis to argue, curse at me or anything that you may like. Please note that you must respect the Terms of Service of CFC in any case
You may shadow this game and post it here if you please, but I kindly request that you put it in spoiler tags and that anyone reading the report abstain from using information found there to help me out.
Should you want more clarification about something I've done, just ask for it and I will try to answer as best as I can.
Enough talk, on to the game.
Dr kossin #25
Round 1 What a wonderful world...
Round 2 Walking on thin crust
Round 3 Post-Liberalism war preparations
Round 4 They've got magic but it's still only a trick
Game settings
Deity
Normal Speed
Fractal
No Events
No Huts
BTS 3.19 with BUG 4.3 in CustomAssets and BULL 1.1
Everything else is normal.
A special thanks to lymond who provided the map.
The leader, this time, is:
Please refer to the Ethiopia Civ IV wiki for more information on this leader/nation.
The start:
I also happen to like Zara a lot. Creative is my favorite trait and I find it's even more powerful on Deity than on other levels. Skipping Mysticism early on allows you to focus on something else to help the empire. It's not as strong later on in the game, but most games are decided in the first 100 turns anyway.
Organized is another very strong trait to help cut on expenses and it actually makes building Courthouses viable for their cost. The Oromo Warrior is a pretty good UU and tags along nicely with canons. The UB might be a bit over the top but it can give a hand on culture battles in Civ 4's hardest difficulty level.
The start isn't fantastic with only 2 plains hills and a lot of brown tiles in the BFC. There's probably a resource 2S1W of the settler and I'm hoping it's food.
For settling options, in place is a possibility. It gets 6 plains tiles which isn't great.
1SE is a gamble which will free up an extra hill but might be trading grass tiles for more brown ones. If there's something 2S2E of the settler however, it might pick it up.
Finally there are options to move away from the assumed resource 2S1W of the settler. 1N looks like it will bring in more green land for example. As a result, I think the scout will go take a look north to see if there's anything interesting up there. It'd mean settling away from the river, losing 1 turn and possibly a resource so it'd need to be pretty good to move there.
Techs: Agriculture is a given. BW might be required given the amount of forests. However, seeing Marble there, an early Oracle might be an option if the land isn't too threatened. Another option is TW+Pottery right after Agriculture. In any case, delaying Writing isn't a good idea with a Creative leader.
We'll see after initial scouting.