MisterBoomBoom
King
- Joined
- Nov 10, 2010
- Messages
- 700
I think I've only had maybe two Dark ages and one Heroic age in my games to date, both of which proved to be rather uninspiring. So anything that will make ages Dramatic I'm all for.
it seems like this mode really will encourage being a militarist to simply be able to beat down the free cities of myself and my neighbors. Assuming they try to pick border cities to revolt, of course.
Has anyone seen AI recapture their free cities?
What I want to know is how the loss of cities is going to actually work. Is it based on loyalty? Is it random? Our loyalty penalties harsher?
Also, how will it work with Eleanor? Will she automatically get cities?
I can't say anything about Dramatic Ages beyond what's in the videos, but I do want to add that it's one of the modes that I normally have on all the time. It really adds some dynamism and tension to the game. I am biased, of course, but I think it's pretty cool.
Too many boneheaded design choices for my taste.
I don’t think any of the game modes need a massive rework. They just need another balance pass or another look with a more critical eye.
My only complaint is that I don't like the Idea of instant loss. I'd prefer if you had a few turns before they rebel, so you can prepare for it if your civ is in a better situation or not.
You have plenty of time to prepare while you see the coming dark age.
In the video, both cities were clearly close to the border, if not an actual "border city" so I assume there will be a factor of either Loyalty per turn, which somebody already said, or distance from the capital.We don't know the method for which cities flip, but it's not random. Carl confirmed that in TheGameMechanic's chat.
In the video, both cities were clearly close to the border, if not an actual "border city" so I assume there will be a factor of either Loyalty per turn, which somebody already said, or distance from the capital.
My question is, what are the point requirements? For the sake of simple math, let's say in a standard game a Classical age requires less than 10 points for a dark age, 10-19 for a normal age, and 20 for a golden age. In Dramatic Ages, is a dark age 0-19, and Golden 20+? Or is it Dark Age 0-15, Golden 16+?
Thoughts? Excited? Anxious? Disappointed?
- There’s some good ideas. Automatically losing Cities in a Dark Age is a pretty blunt tool for making Dark Ages harder. But I could really see that being fun at higher difficulties. I’m interested to see what it means that Free Cities exert Loyalty. I could also see this change essentially just meaning they’re more Barbs on the map, which could be... interesting... Overall, I’m really liking this change. Much more challenging Dark Ages. Awesome.
- Era Score overflow is a nice touch. I hope that makes its way into the base game.
- Losing Dedications is... a thing. I’ll miss having Golden Age Dedications (I was really hoping we might get one more dedication per Era, for a total of Five). But I could see getting Golden Age cards instead as something a lot of players will like. There will be a lot of pressure on Wild Card slots. And you basically don’t get any benefit from Dark or Golden Ages until you have a Tier 1 Government.
- But no dedications also means you don’t have an alternate source of Era Score any more. I had a lot of games recently where those Dedication Quests were all that got me over the line, particularly the Eurekas / Library Dedications. I’m going to have to lift my Era Hunting game. I see a lot of building Galleys and move Amani in my future.
- The Georgia Changes are sort of Bizarre. I don’t get why this isn’t a change in the base game. But anyway. I do wonder if some Civs will be much more interesting in this Game Mode. Mapuche could be really interesting.
Overall, I honestly just don’t get these Game Modes. So many good ideas, but then these terrible design choices layered on top.
- I can maybe live with losing Dedications, although I think that’s still a poor design choice, but I really, really dislike losing normal ages. I honestly think this change is what will make this a play once or twice game modes rather than an always on game mode. This plush losing Dedications means there won’t be any reason to shoot for a Dark Age to get a Heroic Age etc., which was a Super fun dynamic previously.
For example, Apocalypse Mode is a great idea, including the Soothsayer, but then the Soothsayer is made so “flat” mechanically and there’s no other way to mess with disasters, so the whole thing just becomes RNG tile repair; Secret Societies has fantastic ideas, including the Vampires, but then there’s no real trade-offs (even just negative Alliance Points or some SS targeted Casus Belli or WC resolutions), so there’s no depth, and then all the free Governor Titles are game breaking; and then Dramatic Ages makes fantastic changes to make Dark Ages tougher, but throws out a bunch of things that actually worked really well with Ages like Dedications.
I think these various Game Modes suffer a bit from being either not thought through enough or FXS trying too hard to “turn them up to 11”. The concepts are really solid, and they all have really great “core mechanics”. But then they either lack some needed depth or have other perverse design choices.
I really hope FXS revisit these Game Modes again with a more critical eye.